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local ply = LocalPlayer()
if not IsValid(ply) or not ply:Alive() then return end
That should fix the bug, at least it did for me locally. It's caused by the player dying from the bomb when it explodes.
Knife has no draw sound.
Knife when right-click stabbing plays the same animation, it should play a bunch of animations randomly. See: https://youtu.be/ELeY3DsEUKI
M4A1 on anything other than the post-fire animation has invalid iron sights. (Drawing, reloading, adding/removing silencer, etc)
USP after adding the silencer or firing with the silencer has invalid iron sights.
The FAMAS has no iron sights (He just kinda resident evil style puts it closer to his face?)
All scoped rifles do not use punch angles like CSS does. (it justs stays on target while the spread goes up).
The MAC10 has invalid ironsights after (some?) firing animations.
The TMP has invalid ironsights after firing or reloading.
1. v - lua/entities/css_c4_planted.lua:161
2. unknown - lua/includes/modules/hook.lua:102 (x2)
[[TFA] Counter-Strike: Source SWEPs] lua/entities/css_c4_planted.lua:157: attempt to index a nil value
1. v - lua/entities/css_c4_planted.lua:157
2. unknown - lua/includes/modules/hook.lua:96
Your other CS addons seem to be unaffected.
I have tried to verify files, uninstall it and install it again, disable all my addons and only have enabled tfa base and this addon, the error still shows up.
Idk what i'm doing wrong
We noticed that issue when fixing movement issue, that's why we added that valid check. This issue only exists on older version of addon.
You can just restart the game to update files.
1. v - lua/entities/css_c4_planted.lua:157
2. unknown - lua/includes/modules/hook.lua:96
This error shows up when I load into any map.
I'm in the x64-x86 branch.
And I tried it in 2 ways. With my addons all activated, except yours. And all deactivated and with yours activated. They both lead to the same thing. I can't move with the camera on. Should I send you a video in case what I said was not understood? Because sometimes I want to explain myself and I can't explain myself.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2967276396
Someone just released the Muskets (?) on Milita as models.
I wonder if these could be a bonus CS pack someday?
There is one tiny detail that I noticed however: The CS:S Frag grenades seems to share the ammunition stock with the HL2 Frag grenades. Is that intended?
[TFA Base] lua/weapons/tfa_gun_base/common/bullet.lua:144: Tried to use a NULL entity!
1. SetPos - [C]:-1
2. ShootBullet - lua/weapons/tfa_gun_base/common/bullet.lua:144
3. ShootBulletInformation - lua/weapons/tfa_gun_base/common/bullet.lua:73
4. Throw - lua/weapons/tfa_nade_base.lua:164
5. Think2 - lua/weapons/tfa_nade_base.lua:192
6. PlayerThink - lua/weapons/tfa_gun_base/shared.lua:1023
7. v - lua/tfa/modules/tfa_hooks.lua:34
8. unknown - lua/includes/modules/hook.lua:96
It worked perfectly fine one week ago...