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That's just CA's god tier map making skills. They set what the terrain is when they make the map, can't do anything about it, we cannot edit the battle maps, I'd be all over it if we could. You will see much grass without seeing much grass.
Combat isn’t so yeetus-deletus anymore, it has balanced out the cav issue abit too.
Only concerns:
Speed terrain debuffs can be harsh in settlements, making unit models disconnect oddly (6 archers on wall while rest of unit is halfway across the world, or some odd shuffle blobs)
Also, some maps will have stone road in a cathay fort, but hovered over says “Grass” when it is visibly stone road
Added terrain stat effects and tool tips in battle. Example: Mud, it now reduces the combat efficiency of small units. Small units standing in mud will take a leadership hit as well and other stat debuffs which the tool tip will show you when hovering over the ground with a certain unit type selected.
Leadership changes: Units will now fight longer before routing via total damage taken. They rally faster and up to 4 times from 3. Near by routing enemies and friends has been balanced, -2 per unit.
Base melee hit chance has been lowered to 15 from 35. This added +35 attack to all units which made low tier units perform better and high tier units perform worse. It also speed up combat. Now combat will be noticeably slower but more importantly unit balance has completely changed. Melee stats are now much more impactful and lord combat will be way more stat dependent.
Will update description and changes at another time, let me know what you think.