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报告翻译问题









"This unit is a tactical formation consisting of several soldiers who can effectively hide from fire in folds in the terrain, trees, and buildings. However, the squad is linked by a communication and command system, forcing them to stick together. The more soldiers in the squad, the greater the chance that one of them will be hit by fire."
And in italics is the description of the mechanics: the fewer soldiers, the greater the damage protection.
My writing is very crude. But you get the idea. You should a) definitely show this mechanic in the interface. b) present it in a more logical way – damage increases because there are more people in the squad.
1) What I consider very important. Regarding your "Infantry Armor" system. I understood everything you explained, but I disagree with its implementation. Firstly, it's illogical. Because the squad is smaller, they don't equip additional armor. Secondly, it's a hidden mechanic that's impossible to learn about without reading this post.
My philosophy regarding single player, is that it I actually consider it to be an important component of making the multiplayer community successful. Playing the mod in AG or Skirmish vs. AI is what will introduce a lot of people to the mod, and provides a constant source of new players. So I plan on investing a lot of effort into improving AG and A.I. skirmish.
Right now its looking like it will take me at least until mid November to finish the bot, at which point it will be full speed ahead on the mod development. I have already developed some very good modding tools for the gameplay, probably the most efficient modding tools outside of what large Chinese modding teams have done. So I would not be surprised if I could relaunch the gameplay mod by Christmas
Thats odd I don't see any issues with income. Standard income is +21 every 6 seconds, i.e. 210/minute. Does it show +0 at the top for you, or is the income tick not working?
https://i.imgur.com/LLd12Gf.png