边缘世界 RimWorld

边缘世界 RimWorld

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Psychic Coils - VRE Androids Add-On
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Mod, 1.5
文件大小
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更新日期
1.734 MB
2024 年 6 月 20 日 下午 10:26
2024 年 7 月 26 日 上午 2:59
6 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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Psychic Coils - VRE Androids Add-On

描述
Psychic Coils!
Adds a new subroutine to the Vanilla Races Expanded Androids!

This subroutine gives your androids Psychic Sensitivity and allows them to gain and use Psycasts!

Unsure if the mod is 1.6 compatible, unfortunately my computer has stopped working, so I cannot test it, or update the mod. Other modders have my full permission to make and upload 1.6 patches or continuations if they desire.

Psychic Robots?
The "in lore" explanation for how this subroutine functions is as follows: Eltex coil windings are embedded within and around the androids CPU housing, this allows the android to manipulate (and be manipulated by) the archotech psychic field.

However, as the coils are utilised to cast psychic abilities, they build up chaotic stress energies, which is slowly dissipated back into the field, but if the coils are supersaturated with this stress (Over neural heat limit), they begin to shed this energy in the form of heat, directly next to the CPU. This causes dramatically decreased efficiency and makes the androids RAM unstable, which causes an increased need for reformatting.




Like this mod?
You might want to check out my other mods!

VAGUE - Core, adds a bunch of new subroutines to VREA androids, mostly based on Biotech existing genes!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3282779636

VAGUE - Archite, adds 8 archite-level genes to VREA androids that cost materials to add to your androids!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3284719326

For any Mandarin native speakers, check out the Mandarin translation by Kearril!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3297877753




Credit
Github: https://github.com/Negitive545/Psychic-Coils

Profile art made by the Vanilla Expanded team.

Original mod, Vanilla Races Expanded - Androids also made by the Vanilla Expanded team.

Gene icon made by modifying base-game art.

RimWorld owned and created by Ludeon.
39 条留言
Snek 9 月 29 日 上午 4:55 
Tried using this in 1.6 with 300+ other active mods. Seems to work just fine for me. Haven't run into any issues from a few hours of playing
Aeth 9 月 22 日 下午 9:16 
hope this gets updated by someone
fantasia5thsymphony 8 月 1 日 下午 12:50 
Seeming to have an issue where androids enter a 'formatting' mental state and walk off the map before I notice
WolfgangTheSynth 7 月 29 日 下午 12:28 
Seems to be working on 1.6, haven't encountered any unexpected behaviours with it while using Vanilla Psycasts Expanded as well
Barry, Aged 63  [作者] 7 月 26 日 下午 4:53 
See third Paragraph of Description.
RAD EMERALD 7 月 26 日 上午 1:10 
dude 1.6?
Scionin 7 月 15 日 下午 12:39 
1.6?
Bruh 5 月 1 日 下午 3:16 
Is this Compatible with Combat Extended? Interms of their armour ratings?
Partisanship 4 月 1 日 上午 6:00 
Thanks for making this mod. It allowed me to make a pawn that matched a certain theme I was going for. Although I wanted to mention that while you can install an android with psychic coils, it becomes a problem when you try to put them through an android behaviour table, as it will be unable to change due to conflicting psychic coils and psychically deaf.
下回合就睡 2024 年 11 月 26 日 下午 5:00 
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Hediff.Tick_Patch0 (Verse.Hediff)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn_HealthTracker.HealthTick_Patch1 (Verse.Pawn_HealthTracker)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch4 (Verse.Pawn)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch8 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch8 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)


Is it normal to always loop on the debug log?