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(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn_HealthTracker.HealthTick_Patch1 (Verse.Pawn_HealthTracker)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch4 (Verse.Pawn)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch8 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch8 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Is it normal to always loop on the debug log?
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Psychic_Coiling_VRE_Addon.HandlePuppeteerCompatibilityPatch:MyPrefix (Verse.MentalStateDef,bool,Verse.Pawn)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:VPEPuppeteer.MentalStateHandler_TryStartMentalState_Patch.Prefix_Patch1 (Verse.AI.MentalStateHandler,Verse.Pawn,Verse.MentalStateDef,string,bool,bool,bool,Verse.Pawn,bool,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.MentalStateHandler.TryStartMentalState_Patch13 (Verse.AI.MentalStateHandler,Verse.MentalStateDef,string,bool,bool,bool,Verse.Pawn,bool,bool,bool)
I've added a link to your translation to all three of the mods in the description so even if this comment gets buried, people can find it!
Thanks!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3297877753
I knew that VPE was inevitably not going to play nice with android psycasters, I was just waiting for it to to finally show up lol, I anticipate that at least a couple more psycasts don't have intended behavior
(There is a current bug where androids are immune to the psychic coma inflicted by some psycasts like Split Mind or Timeskip meditation, but for now I'm calling it a feature until I can find a satisfying alternative.)
Technically this means the puppets will function when the master isn't, but that's a sacrifice I'm making for my own sanity.
Now I can finally start fixing it.
wasn't caught by the log
https://gist.github.com/HugsLibRecordKeeper/70d523a2b27ffd08409e236a0414d925
The Android Behavior station lets you change subroutines mid-game!
It requires the AndroidTech research which requires going pretty deep into Mechtech, and also requires a second pawn to operate the machine while one android is inside it, but it can let you add or remove the Psychic Coils subroutine!
I suspect there's gotta be a few psycasts that may not play well with a non-flesh character that's also psychically sensitive, but there's only one way to find out!