安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









The traceback appears to involve this mod, Advanced Cyberwarfare, Situation Reports, Sim Constructor / Sequential Mod Loader, Function Library, OMNI Foundry Plus, Community Bug Fixes, and Generation Options+ -- in approximately that order, plus some repeats.
I don't think it's just this mod causing the breakdown, but do you have any insights into what interaction might be at fault? It started happening most recently when I changed up some presets, so maybe I can figure out what to turn off to make it stop.
i played with disable action cam, sim constructor, quick loader, ui tweaks reloaded, talkitive agents for a good bit just fine. i installed the other mods and decided to try a new save and issues started to happen with the new save. didnt touch the old save, but i was also expecting that the new mods only affect new saves and the old saves would work with the new mods disabled.
https://pastebin.com/Vg4tRbN1
https://pastebin.com/Hcsbc0m2
Could you send me a log? (On windows C:\Users\YOUR_USERNAME\Documents\Klei\InvisibleInc\logs\invisibleinc.txt) If the log file looks empty or nearly empty, you may also need to display "Gameplay > Batch Logging" in the options menu.
Also added a radius highlight to the current cursor position, to help identify when your path continues past where the guard can hear you.
And I'll add a compatibility check with Quick Loader to my queue. Depending on how things look, I might just push the existing "no warning for KO'ed guards" update or try to get in some additional fixes.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3040923398
I still saw the effect for me. The room the guard is in was the starting room, I left him there. Only his body there.
the world disappears and turns black, only the menu stays, but the game is frozen for a couple of seconds, then a pop up tells me a dump has been made.