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This is the comment you get when someone thinks video game mechanics should model full population distributions instead of baseline tendencies. Yes, individual variation exists - that's what the RNG and traits are for. The mod just shifts the baseline to reflect documented group differences, same way the game abstracts everything else from "complex real-world phenomenon" into "number goes up/down."
Unless you want me to program a full bell curve generator for every stat, in which case I'll need your PhD thesis on implementing multivariate normal distributions in XML.