边缘世界 RimWorld

边缘世界 RimWorld

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Way Better Romance
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Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
1.989 MB
2022 年 10 月 20 日 下午 4:05
9 月 24 日 上午 10:06
147 项改动说明 ( 查看 )

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Way Better Romance

描述
Romance overhaul with support for alien race mods.
  • Assigns all adult pawns a sexuality trait, gay, straight, bisexual, or asexual. Chances are adjustable in mod options.
  • This does not use a trait slot! Sexuality traits are assigned after all other traits are generated.
  • Asexual pawns will be assigned romantic orientations with adjustable percentages.
  • Adds faithful and philanderer traits.
  • Adds 'romantic fun' as a joy type: pawns will seek out casual hookups for recreation.
  • Adds dates and hangouts as an option for 'social' joy type: pawns will ask others out on dates or hang outs for recreation.
  • Changes some vanilla calculations to be a little more progressive. Gay people can be parents too!
  • Mod settings allow you to change the distribution of sexuality traits, asexual romantic orientations, rate of hookups and dates, rate of cross species lovin', and chance of cheating.
  • A whole bunch of def mod extensions for race modders to use to further customize their race.

You might think this sounds very similar to Rainbeau's Rational Romance, and that's because it is! I started with one of Mlie's reuploads and then went over every line of code, making adjustments and comparing things to current vanilla code. A lot of code has been completely redone. Then I added a robust set of def mod extensions that other modders can use to control how their content interacts with Way Better Romance, along with a bunch of new Harmony Patches to apply those settings. Mostly intended for race mods that use the Humanoid Alien Races Framework, all settings can also be added to pawnkinds and HAR is not required for this mod to work. Please check out the wiki on github[github.com] for instructions on using these features. You can also join my discord[discord.gg] to report bugs or provide feedback.

Minor Changes from Rational Romance and Vanilla
Please see the wiki[github.com] for the full list, as I've hit the character limit for Steam.

Major Changes
  • Bunch of def mod extensions that can be used by race mod authors, see the wiki[github.com] for full list and instructions for use.
  • Most hard coded calculations related to age have been redone to use race/pawnkind settings, if those are present. If you find any I've missed please let me know.
  • Made code to check if pawns consider an interaction cheating easier to use.
  • Took out the polyamorous trait from Rational Romance. This functionality is currently provided by ideoligions, and trying to get that to work with the trait is proving to be too cumbersome. I may add it back later but will start from scratch and not use Rational Romance as a base for that.
  • Removed the gender variations based on culture from Rational Romance. I think the implementation is at odds with the current state of the game. I might add a similar feature later, but I have to think about how to handle it.
  • Asexual pawns have a stat called 'sex repulsion', which ranges from 0%-100%. Clicking on the asexual trait in their Bio tab will open a tab with information on the effect of their sex repulsion.
  • Sex repulsion can be changed in dev mode.
  • Asexual pawns are also given a romantic orientation, instead of always being biromantic. If added to an existing game, anyone with the vanilla asexual trait will become aromantic.
  • Added hangouts. Basically a copy of dates, but will be used when a pawn picks a partner they're not actually romantically attracted to.
  • Joy need can be added to prisoners and slaves to allow them to attempt hookups as recreation.
  • Added ordered hookups. Very similar to the romance button added with Biotech, this allows you to order a pawn to ask another pawn to hook up. They can't be forced to ask someone outside of their orientation and the other party still has to agree, though there is a 20% boost to the acceptance chance.
  • Non-hostile visitors can end up on the potential partner list for a hook up/date/hangout.

Interaction with Ideology
  • Additional spouses/lovers are possible if ideoligion allows.
  • Pawns from ideoligions with the "Lovin' - Free and Approved" precept don't care about cheating or being cheated on.
  • Pawns only consider their ideoligion when deciding if an action is cheating, but partners from different ideoligions can still get upset about it. Those with the faithful trait will consider their partners' ideoligions.
  • Precepts that limit lovin' to spouses only have a chance to agree to extra-marital lovin' anyways. 1% for Horrible, 10% for Strict, 20% for Moderate, and 40% for Mild.
  • Adds a precept for no spouses, which prevents marriage.
  • Adds a lover count issue, which allows more lovers in addition to the allowed spouses.

Interaction with Biotech
  • Pregnancy is possible from hookups, with the same chances as vanilla.
  • Pre-empt assigning orientation traits so that user and/or race settings can be used.
  • Support for custom age based fertility curves.
  • Right click romancing now only looks at the initiator's orientation, to align with changes to regular romance attempts.
  • Pawns with the Non-senescent gene will not have their sex drive reduced by age.

Planned Features
  • Might add a way for users to overwrite a race's settings, or at the very least view them somehow.
  • Additional activities for dates/hangouts.
  • Play dates for kids.
  • Functionality for long distance relationships. When a caravan randomly contains a lover or spouse that your colonist didn't tell you about until they showed up, there should be some way to either ask them to join the colony, or use the comms console to communicate and continue the relationship.

Compatibility
Please check the pinned discussion here for compatibility information.

Questions?
Many common questions are answered in the FAQ. If you can't find what you're looking for there, feel free to comment here or on discord. I also take suggestions!

Bug Reports
The best way to report a bug is to go to my discord[discord.com], or create a new discussion here on steam. The comments are terrible for troubleshooting. If you're getting an error message in the console, you must provide a log. HugsLib log is preferred, but Player.log will work as well. I will most likely also need a mod list, so go ahead and provide that, unless you have a HugsLib log because it's already included.

If you do not have dev mode on, you will not see any error messages, but they are still there! If something is obviously breaking, like the UI or world generation, please turn on dev mode to confirm where the errors are coming from before reporting.

Provide as much detail as possible about the circumstances that caused the error. If you think your colonists are behaving incorrectly, I need to know everything about the situation. Gender, orientation, marital status, spouse count precept, lovin' precept, race, age, etc.

[github.com]
[ko-fi.com]
热门讨论 查看全部(35)
119
9 月 18 日 上午 10:14
置顶: Compatibility Requests
divineDerivative
3
3 月 23 日 上午 7:22
Game UI is bugged
троечка
3
3 月 3 日 上午 5:14
Only five factions spawn now?
Yi Xi
1,334 条留言
Rieve 3 小时以前 
"there should be some way to either ask them to join the colony"

I currently use "We Are United" mod for this functionality. Not sure if you'd heard of it, but worth checking out if you haven't!
tenten 9 月 30 日 上午 12:33 
I wanted a MOD that was tolerant of sexual orientation, but they were hard to find. I might have finally found the MOD I was looking for! Thanks!
AerosAtar 9 月 24 日 上午 5:01 
Thanks for the answer! That's perfect.

On a separate note: RotR's latest update seems to have broken your compatibility patch:

[WayBetterRomance] Error encountered while patching Romance on the Rim: System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RomanceOnTheRim.QuestNode_Root_Crush.GetSinglePawns_Patch1 ()

Full Log: https://gist.github.com/HugsLibRecordKeeper/8349490a00ec339f3c94ad303333772d
divineDerivative  [作者] 9 月 23 日 上午 11:52 
@AerosAtar It uses the vanilla process, which is to assign it after the age 13 growth moment.
AerosAtar 9 月 22 日 上午 2:54 
Somewhat random question to which I can't spot or intuit a definitive answer: In the current system, how does the trait assignment work for children born to the colony via Biotech?

Is the sexuality trait assigned at birth (probably the easiest solution), or at a specific age milestone (perhaps more realistic, but more cumbersome I would imagine), or is one just not assigned to them at all unless it pops up in the milestone choices (probably the worst solution)?
John Lenin 9 月 21 日 下午 5:53 
Hi, really like your mod, is there any update on the compatibility with non binary gender? I used this mod with Rim-Hivers and the game really didint like it lol. Again big fan of the mod <3
Husker_85 9 月 20 日 上午 6:11 
@ඞThe ♥♥♥ Cultistඞ pretty sure it's set to 50% by default not for realism, but because by-the-numbers bisexual pawns are more interesting than gay or straight pawns because they introduce more possibilities into your story generation game
Tyrant 9 月 19 日 上午 9:52 
Ahhh, clever. Good to know it was addressed. Maybe elaborate on the issue and the way it was fixed under Major Changes? I feel like more people should be made aware of this core game flaw.
divineDerivative  [作者] 9 月 19 日 上午 5:32 
@Tyrant I set the commonality of all orientation traits to 0, so they will never be selected by RandomElementByWeight.
Tyrant 9 月 18 日 下午 11:29 
I know the mod says "This does not use a trait slot! Sexuality traits are assigned after all other traits are generated.", but you might not be aware of this issue:

In the core game, sexuality traits can be generated in the initial pawn generation pass. In that scenario, it takes up one of the three slots. It's a very irritating and very hardcoded issue.

Ideally, they should only be added in the second pass.

Looking at the code, it doesn't seem like there's a fix for it... Maybe it's the Harmony patch for TraitSet_GainTrait?