边缘世界 RimWorld

边缘世界 RimWorld

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Way Better Romance
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Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
1.989 MB
2022 年 10 月 20 日 下午 4:05
9 月 24 日 上午 10:06
147 项改动说明 ( 查看 )

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Way Better Romance

描述
Romance overhaul with support for alien race mods.
  • Assigns all adult pawns a sexuality trait, gay, straight, bisexual, or asexual. Chances are adjustable in mod options.
  • This does not use a trait slot! Sexuality traits are assigned after all other traits are generated.
  • Asexual pawns will be assigned romantic orientations with adjustable percentages.
  • Adds faithful and philanderer traits.
  • Adds 'romantic fun' as a joy type: pawns will seek out casual hookups for recreation.
  • Adds dates and hangouts as an option for 'social' joy type: pawns will ask others out on dates or hang outs for recreation.
  • Changes some vanilla calculations to be a little more progressive. Gay people can be parents too!
  • Mod settings allow you to change the distribution of sexuality traits, asexual romantic orientations, rate of hookups and dates, rate of cross species lovin', and chance of cheating.
  • A whole bunch of def mod extensions for race modders to use to further customize their race.

You might think this sounds very similar to Rainbeau's Rational Romance, and that's because it is! I started with one of Mlie's reuploads and then went over every line of code, making adjustments and comparing things to current vanilla code. A lot of code has been completely redone. Then I added a robust set of def mod extensions that other modders can use to control how their content interacts with Way Better Romance, along with a bunch of new Harmony Patches to apply those settings. Mostly intended for race mods that use the Humanoid Alien Races Framework, all settings can also be added to pawnkinds and HAR is not required for this mod to work. Please check out the wiki on github[github.com] for instructions on using these features. You can also join my discord[discord.gg] to report bugs or provide feedback.

Minor Changes from Rational Romance and Vanilla
Please see the wiki[github.com] for the full list, as I've hit the character limit for Steam.

Major Changes
  • Bunch of def mod extensions that can be used by race mod authors, see the wiki[github.com] for full list and instructions for use.
  • Most hard coded calculations related to age have been redone to use race/pawnkind settings, if those are present. If you find any I've missed please let me know.
  • Made code to check if pawns consider an interaction cheating easier to use.
  • Took out the polyamorous trait from Rational Romance. This functionality is currently provided by ideoligions, and trying to get that to work with the trait is proving to be too cumbersome. I may add it back later but will start from scratch and not use Rational Romance as a base for that.
  • Removed the gender variations based on culture from Rational Romance. I think the implementation is at odds with the current state of the game. I might add a similar feature later, but I have to think about how to handle it.
  • Asexual pawns have a stat called 'sex repulsion', which ranges from 0%-100%. Clicking on the asexual trait in their Bio tab will open a tab with information on the effect of their sex repulsion.
  • Sex repulsion can be changed in dev mode.
  • Asexual pawns are also given a romantic orientation, instead of always being biromantic. If added to an existing game, anyone with the vanilla asexual trait will become aromantic.
  • Added hangouts. Basically a copy of dates, but will be used when a pawn picks a partner they're not actually romantically attracted to.
  • Joy need can be added to prisoners and slaves to allow them to attempt hookups as recreation.
  • Added ordered hookups. Very similar to the romance button added with Biotech, this allows you to order a pawn to ask another pawn to hook up. They can't be forced to ask someone outside of their orientation and the other party still has to agree, though there is a 20% boost to the acceptance chance.
  • Non-hostile visitors can end up on the potential partner list for a hook up/date/hangout.

Interaction with Ideology
  • Additional spouses/lovers are possible if ideoligion allows.
  • Pawns from ideoligions with the "Lovin' - Free and Approved" precept don't care about cheating or being cheated on.
  • Pawns only consider their ideoligion when deciding if an action is cheating, but partners from different ideoligions can still get upset about it. Those with the faithful trait will consider their partners' ideoligions.
  • Precepts that limit lovin' to spouses only have a chance to agree to extra-marital lovin' anyways. 1% for Horrible, 10% for Strict, 20% for Moderate, and 40% for Mild.
  • Adds a precept for no spouses, which prevents marriage.
  • Adds a lover count issue, which allows more lovers in addition to the allowed spouses.

Interaction with Biotech
  • Pregnancy is possible from hookups, with the same chances as vanilla.
  • Pre-empt assigning orientation traits so that user and/or race settings can be used.
  • Support for custom age based fertility curves.
  • Right click romancing now only looks at the initiator's orientation, to align with changes to regular romance attempts.
  • Pawns with the Non-senescent gene will not have their sex drive reduced by age.

Planned Features
  • Might add a way for users to overwrite a race's settings, or at the very least view them somehow.
  • Additional activities for dates/hangouts.
  • Play dates for kids.
  • Functionality for long distance relationships. When a caravan randomly contains a lover or spouse that your colonist didn't tell you about until they showed up, there should be some way to either ask them to join the colony, or use the comms console to communicate and continue the relationship.

Compatibility
Please check the pinned discussion here for compatibility information.

Questions?
Many common questions are answered in the FAQ. If you can't find what you're looking for there, feel free to comment here or on discord. I also take suggestions!

Bug Reports
The best way to report a bug is to go to my discord[discord.com], or create a new discussion here on steam. The comments are terrible for troubleshooting. If you're getting an error message in the console, you must provide a log. HugsLib log is preferred, but Player.log will work as well. I will most likely also need a mod list, so go ahead and provide that, unless you have a HugsLib log because it's already included.

If you do not have dev mode on, you will not see any error messages, but they are still there! If something is obviously breaking, like the UI or world generation, please turn on dev mode to confirm where the errors are coming from before reporting.

Provide as much detail as possible about the circumstances that caused the error. If you think your colonists are behaving incorrectly, I need to know everything about the situation. Gender, orientation, marital status, spouse count precept, lovin' precept, race, age, etc.

[github.com]
[ko-fi.com]
热门讨论 查看全部(37)
126
11 月 2 日 下午 6:01
置顶: Compatibility Requests
divineDerivative
2
10 月 29 日 上午 11:28
error when generating quests and maps and pawns i think
AAAA buuk
3
3 月 23 日 上午 7:22
Game UI is bugged
троечка
1,371 条留言
Panthercat64 11 月 15 日 下午 6:42 
Alright reinstalling the mod fixed my issue. I think maybe an update didn't go through, (Been having that issue a lot with rimworld mods, should have tried that earlier.)
Wanna say sorry for wasting your time earlier.
BartezPL 11 月 15 日 上午 3:53 
May I ask for allowing hookups between slaves ? or a specific toogle that would allow a specific slave hookups with colonists ? something like that
Panthercat64 11 月 14 日 下午 3:36 
Oh wow I missed the discord part, sorry about that man.
Though I WISH there was more I could do, unless I'm missing it, I don't see an error on my end, and I'm not sure how to replicate it. Will come back with a log if I realized I missed something. Clearly I need to double check.
divineDerivative  [作者] 11 月 14 日 上午 8:27 
@Panthercat64 Please read the bug reporting section of the description. I need much more than that to even start looking for the issue.
Panthercat64 11 月 13 日 下午 11:04 
I am having a weird bug where for some reason Gay and Straight labels are swapped. So gay are actually straight and straight are actually gay.
Now I'm not sure if its a new incompatibility with Better Intimacy, but that's the only thing that has a chance to do weird crap as it disables the hook up system.
Selvaxri 11 月 11 日 下午 6:13 
Any thoughts on including options to Annul Marriages or Condone Relationship, or Break Up as an action or ritual? Had a pawn run wild, and their spouse got together with another pawn while i was taming them; and while they're still married, the wild one is still getting the "cheated on" and "sleeping alone" and i'd like a thematic way to end the relationship without going into dev mode or using character editor mods. Just a thought; i know modding is hard.
d_valroth 11 月 7 日 下午 5:34 
Doesn't We Are United already cover that and more?
Hydra7-1 11 月 7 日 下午 4:45 
I see there are plans for inviting spouses to join but do not believe it is in yet, is there a mod you suggest for that?
Solarius Scorch 11 月 5 日 上午 9:00 
@Tyrant: I've been using Psychology for years (mostly for the Kinsey scale), and it works fine. Just make sure to disable the mayor election subfeature, it's badly designed and has little in common with the rest of the mod.
Tyrant 11 月 3 日 下午 4:03 
> I'd like there to be some downside to being in a relationship where one partner is not fully attracted to the other. I have some ideas but none of them feel quite right. So it might be something I tackle later.

Well, if it were me (and it's not, I certainly appreciate the work you and other modders put in), I'd first lean into making it so that the initial romance is unlikely to happen. But when and if it does, then it would assign a secret penalty to the pairing that can be anywhere from 0 to relevant_config_value and that affects all their romance-based/sex-based interactions.

The penalty would only be generated at the start of the relationship, because if you keep on generating it over time with bad odds, eventually the relationship is going to fall apart. That way you end up with some relationships where "love wins" while others are more fraught.