全面战争:战锤3

全面战争:战锤3

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Landmarks of Eternity
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campaign
标签: mod
文件大小
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更新日期
99.144 MB
2023 年 8 月 25 日 上午 8:20
12 月 6 日 下午 2:59
103 项改动说明 ( 查看 )

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Landmarks of Eternity

描述
If you want to see the news udpate for the mod or help with a little donation, you can do it here [patreon.com]

Welcome to Landmark of Eternity!

What Can You Expect In This Mod?
  • - Over 420 landmarks for IE and 290 for the Old World . (It might seem like a lot, but don't worry a good portion of them are faction-exclusive.)
  • - Unique Dilemmas, armors, weapons.
  • - Uniques regiments of renown (50 so far).
  • - Full descriptions of the landmarks, unique effects and icons.
  • - Landmarks accessible to only one faction to give them unique objectives and to make them feel more unique..

If you want to see all the Landmarks you can view them here [docs.google.com]

Some things you should Know
-You can see on the Google Sheet which landmark is loreful or not.
-The mod can be added mid campaign but remove it will most likely cause a crash
-Feel free to suggest the inclusion of any landmarks that you would want to see added to the game in the related topic that I opened.
-I tried to keep the landmarks as balanced as I could, this is why most of them are a little expensive.
-Mixer is no longer required to use the mod but without it, some of the landmarks won't be available.

Compatibility
The mod should be compatible with pretty much everything as far as I know. (And yes, it is compatible with other landmark mods).

Special Thanks
-Heimdal and Drazhir on the modding Den for their help regarding scripting
-Tucanonerd for the huge amount of Landmark Ideas he provided (the Dawi Update wouldn't have been possible without him) and YourFavouriteCryptKeeper for the character focused landmarks which are some of the best landmarks in the mod.
-Spartan VI for giving me permission to use the icons of his mod:"Progressive Building Icons".

Submods
Translations
French version
Russian version
German version
Korean version
Chinese version

Other Submods:
X2 unit size submod
SFO Submod
Radious submod
Only loreful landmarks submod
No faction restrictions submod
热门讨论 查看全部(2)
118
11 月 29 日 上午 2:14
Bug reports
Chasslo
42
12 月 2 日 下午 2:07
Suggestion for New Landmarks (or change in existing ones)
Chasslo
680 条留言
Jaccez 12 月 8 日 上午 7:41 
Slaneesh landmark "Palace of N'kari" in Lothern seems to be missing while playing as N'kari. The rest of the Slaneesh landmarks are there. Wondering if this is just a mod conflict or a bug within your mod?
Vykors 12 月 7 日 上午 2:44 
@Chasslo Ah mixed it up, sorry.
Chasslo  [作者] 12 月 7 日 上午 1:59 
@Vykors Surtha Ek's workship isn't from this mod so I can't help you on that unfortunately
Vykors 12 月 7 日 上午 1:52 
@Chasslo By the way, the landmarks in Varg territories have the former issue, while the landmarks in southern Norsca are fixed. Surtha Ek's workshop for example can not be built.
Vykors 12 月 7 日 上午 1:04 
@Chasslo Awesome! ToT bugged some stuff out, like Wulfrik's quest battle being glitched again.
Kingmaker 12 月 6 日 下午 7:28 
Still crashing unfortunately.
Chasslo  [作者] 12 月 6 日 上午 10:09 
I also polished some of the landmark's names a little bit, I hope you guys will enjoy
Chasslo  [作者] 12 月 6 日 上午 10:09 
@Vykors It was indeed a settlement type modifications, I fixed it. The problem was also applied to Dechala but now it should work just fine.
Vykors 12 月 6 日 上午 7:52 
@Chasslo Yes thanks, i think this could be a map-wide problem but i have only tried for the entire Norsca region. I've had this issue once or twice with Malekith a while back too for southern provinces.
Chasslo  [作者] 12 月 6 日 上午 7:40 
@Vykors They might have added new building types for modding, I’ll check as soon as I get home in a couple of hours. It’s pretty likely, I had almost no time to mod this week, thanks for the report