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(I apologize for the above comment. Wine may be involved.)
No sorry! you can delete them from the code though if you'd like.
Initially I wanted this mod because it fixes the absurdities "hot springs (which look icy) in tropical environments, mote deserts (which look hot) on arctic planets and so on." But then I think absurdities are brought back in... "Establish farms over mushrooms, honeyed rivers, guano piles and even edible soil. Harvest rare crystals from cacti, trees, flashing fish, and webbing. Generate your power from charged eels, exposed lava, and radioactive lakes."
Is there a possibility of a game start-up menu that would allow the player to opt out features like honey rivers and power eels?
I currently don't affect homeworlds because they're a bit scary in terms of origins and breaking pre-existing buildings and stuff.
But I think it's possible, I just have never taken the time to test or anything. So maybe one day.
You are right! I had missed them - that'll be in the next update, too, then. Sorry for the hassle to you. And please give me any other reports!
Seriously?! I'll have a look at that - can you tell me which ones at all?
Also I'd just like to note this is a entirely "Mysterious Worlds" conversation, not "Planetary Features Expanded". So, kinda in the wrong workshop discussion.