Stellaris

Stellaris

WP's Planetary Features Expanded
329 条留言
Hellshiver 11 月 29 日 下午 5:49 
Great mod, I rate 8/8 mate. Looking forward to an update!

(I apologize for the above comment. Wine may be involved.)
WP 🥔  [作者] 11 月 25 日 下午 3:47 
@Wairui
No sorry! you can delete them from the code though if you'd like.
Wairui 11 月 25 日 下午 2:22 
WP:
Initially I wanted this mod because it fixes the absurdities "hot springs (which look icy) in tropical environments, mote deserts (which look hot) on arctic planets and so on." But then I think absurdities are brought back in... "Establish farms over mushrooms, honeyed rivers, guano piles and even edible soil. Harvest rare crystals from cacti, trees, flashing fish, and webbing. Generate your power from charged eels, exposed lava, and radioactive lakes."
Is there a possibility of a game start-up menu that would allow the player to opt out features like honey rivers and power eels?
WP 🥔  [作者] 11 月 5 日 上午 7:17 
@Bruce
I currently don't affect homeworlds because they're a bit scary in terms of origins and breaking pre-existing buildings and stuff.

But I think it's possible, I just have never taken the time to test or anything. So maybe one day.
Bruce 11 月 5 日 上午 3:34 
Hey, I just discovered your mod, it’s an absolutely beautiful piece of work. Huge congratulations on your commitment and hard work, it really shows. Quick question: are the starting home planet features also affected by this mod, or does it only apply to other colonizable planets?
WP 🥔  [作者] 11 月 2 日 下午 7:47 
@Silent
You are right! I had missed them - that'll be in the next update, too, then. Sorry for the hassle to you. And please give me any other reports!
silent_death 11 月 2 日 下午 4:20 
some of the "uncommon" ones. i just searched for "planet_miners_volatile_motes_produces_add" in the wp_pfe_special file and changed miners to technicians, that did the trick. since its changed now for me I cant remember the specific ones
WP 🥔  [作者] 11 月 2 日 下午 2:10 
@silent_death
Seriously?! I'll have a look at that - can you tell me which ones at all?
silent_death 11 月 2 日 上午 10:29 
I still found a couple motes deposits assigned to miners but most of them seem fixed now thx
WP 🥔  [作者] 10 月 31 日 下午 3:37 
Yes that is 100% correct. An "unexplored" region gives no districts initially, but once it's been explored it swaps to whatever you discovered and will give you anywhere from +1/2/4 districts, (depending on what exactly your people find). Size 24 planets get six unexplored places to discover, and anything size 25 or greater gets eight of them! That's a lot of districts once everything is done.

Also I'd just like to note this is a entirely "Mysterious Worlds" conversation, not "Planetary Features Expanded". So, kinda in the wrong workshop discussion.
tilarium 10 月 31 日 下午 3:27 
Silent, are you also counted explored regions? Think of them like blockers that will reveal a new deposit when they are explored.
silent_death 10 月 31 日 下午 1:10 
I just started up a few games to check and compare with vanilla and it still seems like the issue persists. Unless I got some really bad rng. I used the console and checked galaxy wide for size 25 worlds having a total of 5-10 resource districts...I dont mind the challenge but it seems off. In vanilla I can easily find planets with 20+ on a regular basis
WP 🥔  [作者] 10 月 31 日 上午 9:24 
@Silent
Heya! Your comment prompted me to go back to the events and tweak things. If you make a new galaxy please let me know if you're finding any issues still! On my end all appears to be working well.
silent_death 10 月 30 日 下午 2:07 
I think something is going on with the guaranteed habitable worlds. They seem to not spawn an appropriate amount of discovered features (many times both my guaranteed continental worlds have no agriculture features and only 2 or 3 total buildable resource districts with planet sizes 16-20). The undiscovered features (from mysterious worlds) seem fine on these worlds. Normal non-guaranteed habitable worlds spawn what seems to me an appropriate amount of discovered features
WP 🥔  [作者] 10 月 29 日 下午 2:45 
@Silent_death
You are absolutely right! That was an error on my end. I'll update the library to fix this right now. (Motes will correctly be assigned to technicians and gas to farmers, instead of everyone on miners.)

Nice spot - please report anything else you notice! Without you doing that it would have remained incorrect.
silent_death 10 月 29 日 下午 2:14 
Amazing mod. Cannot play vanilla anymore after a few runs.
Are the rare resource features (rare crystal, exotic gases, and volatile motes) always supposed to give output per miners? In case of gases it should be for farmers correct?
This can lead to the situation where these feature are useless in case for gases if the planet does not support any mining districts.
WP 🥔  [作者] 10 月 15 日 上午 6:25 
@Azurian
That's great to hear, thanks! Glad you like the tooltips.
Azurian 10 月 15 日 上午 1:55 
Tooltip and Mod loads great in 4.1.5. Just have to wait a few seconds for everything to load at new game start.
Betamax 10 月 12 日 下午 8:23 
Is this compatible with PD? Planetary Diversity? Will the features show up on those planets?
thijn7835 9 月 27 日 上午 12:56 
ah thanks, I hope it helps!
WP 🥔  [作者] 9 月 26 日 下午 1:24 
@thinkj7835
There is a very good chance I messed something up! That is a new area of the script for 4.0. I'll add it to the list to look at.

To be clear this is a 4.0 mod right now - not 4.1.
thijn7835 9 月 26 日 下午 1:14 
I can't seem to draw the betharian refining tech
Either I have reeaally bad luck or the game does not register the batharian fields
Does this mod change the batharian features?
WP 🥔  [作者] 9 月 22 日 下午 12:28 
@Hereward
Have fun!
Hereward 9 月 22 日 下午 12:27 
@WP no probs. The initial problem was with 4.0.23. I was planning on going off line and playing 4.0.23 for a short while but Steam beat me too it with the 4.1 update and a number of the mods I subscribe too have already updated. Hey ho!
WP 🥔  [作者] 9 月 22 日 下午 12:07 
@Hereward
My mods aren't available for 4.1 yet, I'm not bug fixing that release until later.
Hereward 9 月 22 日 上午 10:25 
@WP I've run a test with just your library, dangerous wildlife and planetary features. I took an in-game screenshot and uploaded it to my profile here on steam.

I'm now going to attempt a play through (4.1 teething) with my full mod list. I'll keep you up to date with feedback, good or bad.

Thank you.
WP 🥔  [作者] 9 月 22 日 上午 9:48 
@Hereward
Have you ever heard of the website IMGUR?
Hereward 9 月 22 日 上午 9:04 
The game is downloading 4.1 at the moment.

The tooltip art I'm not fussed about but the proper play through I tried had the Titanic Caves not apply any of its additions. At this point I'm assuming that is still the case and maybe brought about by the tooltip failure.

How can I send you screenshots?
WP 🥔  [作者] 9 月 22 日 上午 7:03 
@Hereward
Please send me some screenshots of how your deposits look in game. Both the feature list + the tooltips
Hereward 9 月 22 日 上午 4:27 
Just ran the same test with just your mods and still no tooltip art.

version="4.1"
tags={
"Gameplay"
"Galaxy Generation"
}
dependencies={
"WP's Library"
}
name="WP's Planetary Features Expanded"
supported_version="v4.0.*"
remote_file_id="3072858623"
WP 🥔  [作者] 9 月 21 日 下午 9:40 
@Hereward
Check the mod version steam is giving you. If you have no tooltip art it sounds like you are on v3.14 not v.4.0.
Hereward 9 月 21 日 下午 8:41 
In my first play I had Titanic Caves and nothing was applied, no extra storage and no extra districts. Also, after much testing and when I run with just your mods (including your library), I have no artwork tooltips. Unsubscribing and re-subscribing was also done.
Goyo 9 月 21 日 上午 11:15 
Yeah, is the 4.0
WP 🥔  [作者] 9 月 21 日 上午 10:13 
@Goyo
Not sure. Check steam actually sent you the updated PFE (version 4.0, not 3.14)
Goyo 9 月 21 日 上午 7:00 
I want some help

When the info appears in the planet it doesn't appear with the right names, appears like:

d_planetary_exploration
d_continental_unexplored2
d_generator_common_1_continental

Why is happening? Is there a way to fix it? I ave this mod and the WP Library
WP 🥔  [作者] 9 月 20 日 上午 11:34 
@System
You can get the 3.14 edition in the collection at the top.
System Master 9 月 20 日 上午 11:29 
Get would it be possible that you post the older version of the mod seprately for current games?
WP 🥔  [作者] 9 月 20 日 上午 8:05 
@acki02
Should be fine! Tell me if you find any issues.
acki02 9 月 20 日 上午 7:51 
How compatible is this mod with mods that re-roll planets at game start?
WP 🥔  [作者] 9 月 19 日 下午 8:34 
@Red Skull
Yeah we still need a lottt more bug fixes and the big elephant in the room is performance - but they're talking about a new beta during 4.1 for some improvements there. So I'm hopeful!
Red Skull 9 月 19 日 下午 3:53 
Thanks for the update WP, Hopefully Paradox learnt their lesson and 4.1 is handled a lot smoother.

Can I make a request for a future update to Relic Words?

One my favourite mods updates, Thanks!
WP 🥔  [作者] 9 月 19 日 下午 12:43 
Updated for Stellaris v4.0.x (Phoenix)!

Check the change notes tab for release details! This was a big one - they're nicely formatted, I swear.

The mod now requires my library backend mini mod, there is a link to it up above.
WP 🥔  [作者] 9 月 15 日 下午 2:05 
I have an exciting preview of a cool feature in the next update for you all!
https://imgur.com/a/YEWYKUb

I got art working on the tooltips! So the true beauty of a lot of these features (which was previously lost when actually viewed in game) can now actually shine!

Vanilla doesn't do anything like this with the UI. I've never seen another mod do it either, so it's been a bit of a process and experimentation on my end. But I was pretty sure I could pull it off and lo and behold!
Lreat1 9 月 13 日 上午 5:40 
very good mod, can't wait for the update
WP 🥔  [作者] 9 月 12 日 下午 3:11 
@Generalisator
Yes PFE for 3.14 will become unavalaible as the steam workshop doesn't publicly host old versions for users to browse/download. I will host and seperately link to a 3.14 copy on my google drive forever if someone sends me a .zip of what is currently on the workshop (the code is already changed on my PC so I don't have it to hand, and subscribing to my own mod can be buggy). Send me a message on the stellaris modding den (I have a channel) if anyone is reading this and wants to provide that.
Generalisator 9 月 12 日 上午 11:42 
Sorry. You will update and the old will be gone?
WP 🥔  [作者] 9 月 11 日 下午 5:50 
Heads up, everyone!

This evening I got to work updating this for 4.x. Just so you know: It's fairly different on the back-end and more overwrites are required than before.

I've already patched compatibility with new civics like predators, alien pets on resort worlds, and genesis guides. But there is a little more to do.

I'm writing this message as a warning to you all: I'm not going to be hosting this mod for Stellaris 3.14 once the update goes live. So .zip it and protect it if you want to stay behind on the (currently superior) StellarisPI edition, because PFE will be gone!!
WP 🥔  [作者] 7 月 13 日 下午 7:55 
@Millie
After the PDX summer UI experiments are finished and 4.x is in a reasonable state I'll update my full suite of mods. For now 4.x is a mess and I'm afraid to admit I am not playing it. Maybe 4.1 (though at current update quality/quantity I doubt it'll be much better), likely 4.2.
Millie(let) 7 月 13 日 下午 7:13 
Always loved this mod and dangerous wildlife, is a 4.x.x update planned?
Staren 6 月 4 日 下午 5:00 
@mijhil
effect remove_deposit=whatever_deposit_identifier #planetIDnum
effect add_deposit=whatever_deposit_identifier #planetIDnum

This requires looking up the relevant names in the localization files. 😔