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报告翻译问题









You can use a Magnifying Glass, Crystal Goggles, the Elementary passive, or the Ability Scanner passive to spy on cards.
I've unlocked the detect hidden passive that allows ALT to 'Highlight All'... It doesn't seem to be working on showing the next card on the deck. Is there a specific skill for this?
Otherwise... Loving the mod! Great for a quick break to make extra money on hardest setting!
I hope your blackjack mod game gets featured in Horizon's Gate 2 by Eldiran Radcodex!
I hope you add a quality of feature where you can enable or disable vanilla and modded support passive abilities that affect the odds of cards and only vanilla difficulty cheat or helpful modifiers only on winning blackjack will be the one that is allowed no vanilla and modded passive class abilities that increase or decrease the chance of winning blackjack for those who have modded classes in their mods!
That is all and thank you for this mod!
It adds life to the game.
The ace counts as 11 or 1 depending on if it being an 11 would bust the player. That's how it is in the official rules for Blackjack. When it is drawn doesn't matter.
Thank you for this great mod ! I love it.
By the way, I think there’s a small issue with the Ace.
Its value is 1 or 11, which is normal so far.
When the Ace is drawn, it is valued at 11 unless this would cause the total to exceed 21, in which case it is valued at 1.
However, if I draw the Ace first, it is valued at 11, and then I draw, for example, an 8, my total is 19. But if the 3rd card I draw is, say, a 3, my total doesn’t become 22 (11+8+3); instead, it becomes 12 (1+8+3), which doesn’t seem normal.
It makes sense for the Ace to be valued at 1 or 11 at the moment it is drawn, but once its value is determined, it shouldn’t change based on the cards drawn afterward.
The passives affecting The Gambler's cheating/helping stats idea was added as sort-of easter egg that was originally only going to be a couple of relevant passives. The idea blew up to include a lot of vanilla passives and then modded passives for completeness, with what stat gets affected ultimately becoming arbitrary at times. It was never intended as an integral part of the Blackjack minigame. Because of this, I don't consider it essential to add support for other modded passives whenever I update Blackjack, but I do look at what new mods have come out since I last updated and try to add them if it seems like they would be relevant. I forgot Mafe added a new vanilla passives mod when I last updated Blackjack, so didn't add support for them.
So, I will probably add support for them whenever I get around to updating Blackjack in the future.
Good day!
If you have freetime again can you atleast integrate more passive abilities in vanilla classes mod by Mafe in your blackjack mod if you ask His/Her permission?
This mod makes vanilla classes like scholar and scout an endgame powerhouse.
That is all.
Sorry if i become pushy and demanding.