Ultimate Epic Battle Simulator 2

Ultimate Epic Battle Simulator 2

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Mandalorian
   
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126.820 MB
2023 年 7 月 27 日 上午 2:30
2023 年 8 月 5 日 下午 6:05
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Mandalorian

描述
Mandalorian warriors, also known as Mandalorian commandos, were soldiers of warrior clans that were active throughout Mandalorian cultural history. Many Mandalorian warriors were part of Mandalorian organizations such as Death Watch, Mandalorian Protectors, Nite Owls, and the Children of the Watch, where they served as assassins, bounty hunters, mercenaries, and saboteurs.

Model credits:
"Mandalorian - Star Wars" (https://skfb.ly/6o8Zn) by GRIP420 is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"WESTAR-34" (https://skfb.ly/6UC9V) by Sam Carrier is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
11 条留言
w.a.musk 2023 年 8 月 14 日 上午 3:12 
That is Jango Fett
Daibou 2023 年 8 月 4 日 下午 9:29 
Hey you should try making CIS or TGR vehicles
RevolverHeld 2023 年 7 月 30 日 上午 2:27 
Disney Star Wars feels so meh over the time, i´ve fought u could make a Legends Original Mandalorian
Mac N Sneeze  [作者] 2023 年 7 月 29 日 下午 8:52 
@Saltz On Pyre Could you clarify what you mean? What is the difference?
RevolverHeld 2023 年 7 月 29 日 下午 5:04 
can u make mandalorians not from dinsey? would be so cool to have real starwars in it
Mac N Sneeze  [作者] 2023 年 7 月 29 日 上午 10:04 
@Daibou Nope, but they do use two Westar blasters like he does
Daibou 2023 年 7 月 28 日 下午 11:47 
isnt that jango fett?
RabidBWolf 2023 年 7 月 27 日 下午 3:28 
No only the skinned mesh renderer. If they aren't spawning idk. It's hard to describe something when you can't see the problem yourself :(
Mac N Sneeze  [作者] 2023 年 7 月 27 日 下午 12:32 
@RabidBWolf I tried changing each of them to skinned mesh renderer and dragged each of the meshes over, but alas the units still won't spawn. Do they need a root bone under the skinned mesh renderer tab?
RabidBWolf 2023 年 7 月 27 日 下午 12:06 
If blasters means a gun what you need to do is go to the gun and change anything that turns orange around it when clicked on, change from meshed render to skinned meshed renderer.
Note: some guns could have 1 skinned mesh renderer or 20 depending on the gun and how detailed it is like clip, barrel, scope etc...

Then go to the character script and add in the new meshes you need where you put the meshes for the unit.

Note: some guns have a main thing to move the gun, if it doesn't light up ORANGE don't skinned mesh renderer it. It will give you an error.
Hope this helps!