安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Compatibility update for the Ways of War DLC / Tiger Patch!
Dragons that don't use the Hit Point Stat Bonuses in the rpks and but use Dragon - Stat Bonus (Bone, Fire, Frost, Gold, Obsidian Dragon) now correctly have their Hit Points increased by 35.
Siegecraft that don't use the Hit Point Stat Bonuses in the rpks (Ballista Tower, Catapult Tower, Siege Trebuchet, Siege Catapult / Onager, Siege Vehicle Ballista) have their Hit Points increased by 30.
Mod description and gallery images have also been updated.
An update will be out soon to ensure compatibility with the Ways of War DLC / Tiger Patch!
Compatibility patch for the Primal Fury DLC / Wolf Update!
Also further reduces the number of increased Hit Points increased, to improve early game combat feel.
Changes Made:
- Non-Scout Units' increased Hit Points reduced from 30 to 25, 40 to 30, and 50 to 35 depending on if they have Low, Average or High base Hit Points stat bonuses in the rpks.
- Heros' increased Hit Points reduced from 40 to 30.
I unfortunately haven't had much of a chance to experiment with vassals this update yet, so I can't really say whether the current speed of vassal acquisition is balanced or not.
(Also it's a bit weird that the gallery images here disappeared for some reason, I'll add them back! Wouldn't have noticed if you didn't comment, so I appreciate it :P )