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Compatibility update for the Ways of War DLC / Tiger Patch!
Dragons that don't use the Hit Point Stat Bonuses in the rpks and but use Dragon - Stat Bonus (Bone, Fire, Frost, Gold, Obsidian Dragon) now correctly have their Hit Points increased by 35.
Siegecraft that don't use the Hit Point Stat Bonuses in the rpks (Ballista Tower, Catapult Tower, Siege Trebuchet, Siege Catapult / Onager, Siege Vehicle Ballista) have their Hit Points increased by 30.
Mod description and gallery images have also been updated.
An update will be out soon to ensure compatibility with the Ways of War DLC / Tiger Patch!
Compatibility patch for the Primal Fury DLC / Wolf Update!
Also further reduces the number of increased Hit Points increased, to improve early game combat feel.
Changes Made:
- Non-Scout Units' increased Hit Points reduced from 30 to 25, 40 to 30, and 50 to 35 depending on if they have Low, Average or High base Hit Points stat bonuses in the rpks.
- Heros' increased Hit Points reduced from 40 to 30.
I unfortunately haven't had much of a chance to experiment with vassals this update yet, so I can't really say whether the current speed of vassal acquisition is balanced or not.
(Also it's a bit weird that the gallery images here disappeared for some reason, I'll add them back! Wouldn't have noticed if you didn't comment, so I appreciate it :P )
Unfortunately my laptop died so can't check myself till the new one I ordered arrives
Guess I'll find out then
- Heroes' base Hit Points reduced from 180 to 130, not 140.
A small patch that reduces the number of Hit Points increased, due to slower damage potential gain from slower research speed in the Watcher Patch.
Changes:
- Scouts' bonus Hit Points reduced from 80 to 65.
- Other Units' bonus Hit Points reduced from 90 to 75, 110 to 95, and 130 to 115.
- Heroes' base Hit Points reduced from 180 to 140.
But yeah, there's a reason that this mod is lightweight and standalone! Can always add it if one likes the changes, and remove it if not. Glad to hear that you appreciate having the option :)
I'll take your feedback about the amount of extra Hit Points to mind! Hopefully some others can give feedback regarding that as well.
I've just checked compatibility for Expanded Cultural Units, Age of Tomes, Immersive Cultural Units, and Outlaw Culture - beta, and can confirm that the units they added are all compatible! As long as another mod uses the same bonus stats from Upgrades_Core_UnitProperties.rpk for their units, they should all get the extra Hit Points from this mod!