Dwarf Fortress

Dwarf Fortress

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Succubus Dungeon - A playable civilization
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3.959 MB
2023 年 3 月 22 日 上午 4:45
7 月 7 日 上午 3:21
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Succubus Dungeon - A playable civilization

描述
IMPORTANT: This mod requires DFHack.
Without it, many features will not work.


WARNING: There is an issue with scripts if you open multiple saves. In case of doubt, press Ctrl + Shift + D and run "enable succubus-dungeon" in the DFHack command prompt.

Succubus Dungeon features a playable evil civilization, taking inspiration from Dungeon Keeper and other “be the Evil” games. In this mod, roles are switched. Goblins come to trade with you and the dwarven, elven and human civs are hostile to your forts. You can also install the mod if you wish a new invader against your dwarven fort. Succubi bring new challenges to overcome, thanks to their selection of creatures.

Features
  • A new race of evil demon girls (and demon boys).
  • Defend yourself with various monsters.
  • Fire immune citizens.
  • Generate magma anywhere, make magma forges, traps, waterfalls...
  • Get slade blocks to build an authentic demonic spire.
  • Attract visitors and turn them into half demons.
  • Capture invaders and turn them into zombies.
  • Give magic powers to your select citizens.

Troubleshooting
Are you encountering a bug? A workshop that does nothing? Here what you can do.
  • Open the DFHack command prompt by pressing Ctrl + Shift + D.
  • Type "enable succubus-dungeon" and press enter.
  • If that does not help, type "show" in the command prompt and report error messages to the forum threads below.

Other issues and gotchas
  • Make sure slade is enabled for use in non-economic jobs in the Stone menu. Otherwise, you won't be able to make slade slabs.
  • Many buildings require magma. If you cannot assign jobs, try to reconstruct it as you would build a magma forge.
  • You will get kidnapping alerts every time merchants leave your site. You can ignore that.
  • DF is not fully aware that succubi are resistant to heat. They still treat magma as an obstacle and might be paralyzed by fire. In the worst cases, use DfHack's liquids command to give them a dash of water to shake them back.
  • Remember that creatures store heat in their bodies. A succubus may burn items, and their blood can cause burns because they took a dip in magma.
  • Visitors corrupted by the den of iniquity may not obey you right away, they may have unfinished business and leave your site before coming back.
  • Not all frog demons can join the military, this is a weird behavior from DF that consider some of them unfit. All those who are born in your fort should be eligible.

Playing as Succubi
The gameplay is a variant of your usual dwarven fort, with more of this and less of that. You cannot make steel but instead rely on magma traps and powerful monsters. A few of them are intelligent enough to complete jobs and wield large weapons.

You can generate slade at will. It’s free but very heavy and will require careful stockpile management with wheelbarrows. Make sure to enable both slade and flux stones to use in non-economic jobs in the Stones menus. Alternatively, the Float Glass Furnace allows you to produce glass materials in large quantities.

Don’t forget that some jobs, such as “Make Metal Bed” let you select materials by clicking on the magnifying glass icon.

Mod Compatibility
This mod is designed for minimal conflicts. There are minor edits to vanilla creatures and both dwarven and goblin entities.

I recommend installing CGE Extended for consistent visuals.

Positions
Here are the administrative positions and their matching dwarven equivalents:
  • Matron and Matriarch → Expedition Leader and Mayor
  • Keeper of Secrets → Both Bookkeeper and Manager
  • Dealer → Broker
  • Battle Leader → Militia commander
  • Battle Guide → Militia captain
  • Enforcer and Oppressor → Sheriff and Captain of the Guard
  • Whipper → Hammerer, they also meet unhappy workers.
  • Chief Nurse → Chief Medical Dwarf

Credits
This mod has been developed thanks to many contributions from the Bay12Games community, the DfHack developers and Steam modders. It is here thanks to you, you are all awesome.

Assets

License
This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
热门讨论 查看全部(2)
36
8 月 21 日 上午 8:32
Bug reports
Boltgun
3
7 月 4 日 上午 2:31
lava direction enabled but no lava
Paches
175 条留言
Boltgun  [作者] 11 月 10 日 下午 2:24 
Looks like there is nothing new needed for sieges to work. We have miners, minions who can grasp picks, etc. I did not find a battering ram item so maybe they bring it on their own?

@retro: I confirmed on the wiki that you cannot become a necromancer when you are immortal, which succubi are. But you can make them mortal by editing the mod. Look in the file creature_civ_succubus.txt for MAXAGE, and add a bracket "[" at the beggining.
True Guesser, Wand Bearer, etc. 11 月 8 日 下午 3:23 
Has anyone tried this with the siege update? I think having the siege tag and miner job will automatically apply the new behaviors, but I am not certain.
retro 11 月 4 日 上午 6:29 
I'm not talking about immortality, but about raising the dead to protect me. I found the book Secrets of Life but it didn't give me anything. It wasn't until I read it as a dwarf that I got the ability to raise the dead.
Boltgun  [作者] 11 月 4 日 上午 5:06 
Yes, they'll get sieging tools asap. Since flying siege units are improved I'll take the chance to give them something in that direction.

About necromancer, they don't age so do not feel compelled to be one during world gen, but if you catch the right book you should be able to turn them.
Fantastic Fwoosh 11 月 4 日 上午 4:15 
Will there be any chance on catching up with updates so this is ready for the siege update in the future?

Succubi would be interesting to be sieged by as a digging race due to their lava immunity + other raw contextual things like adding in the dyes.
retro 10 月 28 日 上午 10:35 
hello, is there a possibility that they can become necromancers in adventure mode
CocoBat 8 月 11 日 上午 5:32 
Thanks for the answer, I'm glad they do.
Boltgun  [作者] 8 月 11 日 上午 5:19 
They spawn in there. Or at least as naturally occurring creature, DF probably favor randomly generated one on the first wave after breaching.
CocoBat 8 月 7 日 上午 7:39 
I really enjoy this mod, and also really like that it brings back some of the demons from old DF versions, but I have a question, do they only spawn with the succubi, or do they spawn in the underworld somehow?
cinnabardespair 7 月 11 日 下午 4:08 
COOL!!!!