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@retro: I confirmed on the wiki that you cannot become a necromancer when you are immortal, which succubi are. But you can make them mortal by editing the mod. Look in the file creature_civ_succubus.txt for MAXAGE, and add a bracket "[" at the beggining.
About necromancer, they don't age so do not feel compelled to be one during world gen, but if you catch the right book you should be able to turn them.
Succubi would be interesting to be sieged by as a digging race due to their lava immunity + other raw contextual things like adding in the dyes.
For safety, as I touched on how succubi are born, it requires a new world.
To reduce the number of moving parts, I'm dropping the script that add or remove magma well directions. If you launch the mod, you'll have plenty of jobs that do not work, but I believe nearly everyone here figured out how to install it.
I hope to have it sorted out soon. I finished the portraits and I'm just testing things before the release.
I tried doing the enable succubus-dungeon, it told me it was all enabled, but no lava would produce, tried deleting the wells and doing enable again then remaking them but still no lava :(
Until then, in the console window you can try typing "enable succubus-dungeon".
If it says something about adding workship and reactions you should be good. If I cannot fix that, I'll just make the mod dfhack only and put the scripted parts visible no matter your setup.
hopefully this doesn't give you too much trouble, the sucubi is one of the most fun mods with the dagonkin civ, when they start fighting the whole map starts burning hehe
Also to get another mod to work require either me or the mod maker to write it down first. I can add them in for the next uptade.
You canalso look up for the civ patches in the workshop, there several that add them in.
directions for lava was working, didn't like my embark spots so made a couple new worlds.
on world three direction for lava stopped working, i also lost access to the alter of power and the den. i did show for df hack commands but there was too many red to go through.
i restarted my dwarf fortress to load my quicksave an do the show command for df hack.
but before i id that i checked the well, the directions are back.
i have no idea why they decide to work sometimes and not other times..
after days of trying to get my files corrected i finally got steam to let me permanently delete my entire dwarf fortress file. after a fresh install my nether-cap and this mod is working properly. maybe this will help the other guy as well.
I'll be back home today so I'll do those steps and see what comes up for you
One thing you can do: right after loading your save, press Control+Shift+D and in the menu type "show" then press enter. It will open a console.
You surely have a block of red in there with the first line going "folder/something.lua:123: blah blah". If you can tell me the file and the message that will help. Thanks.
DF Hack is installed, tried both regular and beta version
And I missed the previous question: creatures from the mod is fire immune. I recommend taking zero safety, as all good succubi forts must experience a surface wildfire.
Are the succubi fire resistant? Or did the imps actually burn everyone alive?
i thought you only zombify invaders if you had the workshop made, why is a snake auto reviving and ending my run before i can even dig a hole?
Now I'm starting to work on the mod again.
The plan is to a) add graphics, notably portraits, b) remake the Summoning circle and c) extend content in related to the last few DF updates.
SteamLibrary\steamapps\common\Dwarf Fortress\data\installed_mods\succubus_dungeon (1901)\scripts_modactive\internal\succubus-dungeon\helpers
Syndromes.lua is using an old reference, when using the new version with Lua scripting enabled.
Replace Line 5 with:
for _, syn in ipairs(df.global.world.raws.mat_table.syndromes.all) do
Hope this helps someone. Would love to see this updated with portraits, I tried to do it and just don't have the skill to make something worth installing.
Mark slade for use in non-economic jobs in the stone use menu, it'll show up for stonecrafting then.