Dwarf Fortress

Dwarf Fortress

Succubus Dungeon - A playable civilization
175 条留言
Boltgun  [作者] 11 月 10 日 下午 2:24 
Looks like there is nothing new needed for sieges to work. We have miners, minions who can grasp picks, etc. I did not find a battering ram item so maybe they bring it on their own?

@retro: I confirmed on the wiki that you cannot become a necromancer when you are immortal, which succubi are. But you can make them mortal by editing the mod. Look in the file creature_civ_succubus.txt for MAXAGE, and add a bracket "[" at the beggining.
True Guesser, Wand Bearer, etc. 11 月 8 日 下午 3:23 
Has anyone tried this with the siege update? I think having the siege tag and miner job will automatically apply the new behaviors, but I am not certain.
retro 11 月 4 日 上午 6:29 
I'm not talking about immortality, but about raising the dead to protect me. I found the book Secrets of Life but it didn't give me anything. It wasn't until I read it as a dwarf that I got the ability to raise the dead.
Boltgun  [作者] 11 月 4 日 上午 5:06 
Yes, they'll get sieging tools asap. Since flying siege units are improved I'll take the chance to give them something in that direction.

About necromancer, they don't age so do not feel compelled to be one during world gen, but if you catch the right book you should be able to turn them.
Fantastic Fwoosh 11 月 4 日 上午 4:15 
Will there be any chance on catching up with updates so this is ready for the siege update in the future?

Succubi would be interesting to be sieged by as a digging race due to their lava immunity + other raw contextual things like adding in the dyes.
retro 10 月 28 日 上午 10:35 
hello, is there a possibility that they can become necromancers in adventure mode
CocoBat 8 月 11 日 上午 5:32 
Thanks for the answer, I'm glad they do.
Boltgun  [作者] 8 月 11 日 上午 5:19 
They spawn in there. Or at least as naturally occurring creature, DF probably favor randomly generated one on the first wave after breaching.
CocoBat 8 月 7 日 上午 7:39 
I really enjoy this mod, and also really like that it brings back some of the demons from old DF versions, but I have a question, do they only spawn with the succubi, or do they spawn in the underworld somehow?
cinnabardespair 7 月 11 日 下午 4:08 
COOL!!!!
Nyxborne 7 月 10 日 上午 9:52 
Humanoid or large animal*
Nyxborne 7 月 10 日 上午 9:49 
Is there a way to make the Hivemind Wasps as well? The ones that capture humanoids and lays eggs in them to more population
bestfriendj0 7 月 10 日 上午 9:28 
Welcome Back! Glad to see the mod is getting updates again!
Boltgun  [作者] 7 月 7 日 上午 3:42 
The succubi portraits has been released, enjoy.
For safety, as I touched on how succubi are born, it requires a new world.
Boltgun  [作者] 7 月 4 日 上午 2:28 
I sent a bug report to the DFHack team. Until then, be careful if you close and load saves or generate new worlds or type "enable succubus-dungeon" in dfhack when you load your save.
To reduce the number of moving parts, I'm dropping the script that add or remove magma well directions. If you launch the mod, you'll have plenty of jobs that do not work, but I believe nearly everyone here figured out how to install it.
Boltgun  [作者] 7 月 3 日 下午 2:22 
Okay the first issue I found that no matter what, if you return to the main menu, DFHack does not rerun the needed scripts. I am sure that was not the case before so I'll ask around what changed.
I hope to have it sorted out soon. I finished the portraits and I'm just testing things before the release.
Paches 7 月 2 日 下午 7:49 
i can put down one well, but v7 production produces 3/7 thick lava. if i put down a second well it immediately stops producing lava and those two workshops disappear.

I tried doing the enable succubus-dungeon, it told me it was all enabled, but no lava would produce, tried deleting the wells and doing enable again then remaking them but still no lava :(
Boltgun  [作者] 7 月 2 日 下午 1:14 
Okay I had it happen too and now I'm investigating this.
Until then, in the console window you can try typing "enable succubus-dungeon".

If it says something about adding workship and reactions you should be good. If I cannot fix that, I'll just make the mod dfhack only and put the scripted parts visible no matter your setup.
Paches 7 月 1 日 上午 7:45 
thanks for your hard work, i checked for any civ patches but none for dwarven core harvesting.

hopefully this doesn't give you too much trouble, the sucubi is one of the most fun mods with the dagonkin civ, when they start fighting the whole map starts burning hehe
Boltgun  [作者] 7 月 1 日 上午 7:24 
It seems to me that there is a script failing, sometimes. I'll redo the steps and see what is broken.
Also to get another mod to work require either me or the mod maker to write it down first. I can add them in for the next uptade.
You canalso look up for the civ patches in the workshop, there several that add them in.
Paches 6 月 30 日 下午 3:20 
and now magma wells wont produce any lava, just gives off erie gases... :(
Paches 6 月 30 日 下午 3:09 
okay, well next time it happens i'll check the show command on df hack for you.

directions for lava was working, didn't like my embark spots so made a couple new worlds.

on world three direction for lava stopped working, i also lost access to the alter of power and the den. i did show for df hack commands but there was too many red to go through.

i restarted my dwarf fortress to load my quicksave an do the show command for df hack.

but before i id that i checked the well, the directions are back.

i have no idea why they decide to work sometimes and not other times..
Paches 6 月 30 日 上午 9:44 
Another question. Is there a way to get other mods to work with this civ? Specifically Dwarven core mining, or is that something to ask the other mod? I'm not sure which one needs tags for the other.
Paches 6 月 30 日 上午 9:03 
Alright so i think my problem was i had some things in dwarf fortress just not working properly and didn't notice till a key material (nether-cap) stopped working properly (was turning into steam when lava touched it).

after days of trying to get my files corrected i finally got steam to let me permanently delete my entire dwarf fortress file. after a fresh install my nether-cap and this mod is working properly. maybe this will help the other guy as well.
Paches 6 月 30 日 上午 7:06 
Niiiice, I like all of the sprites so far.

I'll be back home today so I'll do those steps and see what comes up for you
Boltgun  [作者] 6 月 29 日 上午 8:16 
On another news I made good progress on the portraits. I got all the parts in except for a few cloth pieces. After that, I only need to do the child and baby portraits.
Boltgun  [作者] 6 月 29 日 上午 8:13 
That's odd. I tried creating a new world with only the mod in (v19.2) and the magma well got its direction menus. Do you have the den of iniquity and altar of power in the build menu as well? Also, are you on Windows?

One thing you can do: right after loading your save, press Control+Shift+D and in the menu type "show" then press enter. It will open a console.

You surely have a block of red in there with the first line going "folder/something.lua:123: blah blah". If you can tell me the file and the message that will help. Thanks.
Paches 6 月 27 日 上午 11:00 
yeah the magma well doesn't have directions to it, just fill. It wasn't working for 15.11, and still not working for 15.12/15.13.

DF Hack is installed, tried both regular and beta version
Boltgun  [作者] 6 月 26 日 上午 3:23 
The fill area is an option in case you did not install dfhack. I'm considering removing it when you have it installed but I am afraid it wipp crash the game.
And I missed the previous question: creatures from the mod is fire immune. I recommend taking zero safety, as all good succubi forts must experience a surface wildfire.
Paches 6 月 23 日 上午 9:27 
Yes mine are doing the same thing, I have df hack
Donohue 6 月 22 日 下午 7:17 
Im not sure if its user error or a bug but when I placed the magma well it only gave me an option to Fill area which is different from the prior version. I then clicked on it expecting it to fill the tunnelled areas to the cardinal direction points but instead it exploded and spread lava around the area instead
Paches 6 月 21 日 下午 2:58 
Ah that would explain it then, I've never embarked on an evil zone before but figured I should since I was playing an evil civ. Thank you for explaining that I'm still getting used to the various means of FUN in dwarf fortress.

Are the succubi fire resistant? Or did the imps actually burn everyone alive?
Boltgun  [作者] 6 月 21 日 下午 2:25 
@Paches You probably started into an evil biome that zombify the dead. That's a base game feature. If the place is reported as "haunted" or "terrifying" before you embark you better move elsewhere.
Paches 6 月 19 日 下午 1:28 
hmm.. so i started a game with the new civ, everything was going okay besides a tree fell on one of the snakes, moments later that snake revives as a zombie, whole group goes ♥♥♥♥♥♥♥♥, imps lighting things on fire, everyone is burning to death even the supposedly heat resistant demons. the only things to survive was the frog men who i would have assumed weren't immune to fire.

i thought you only zombify invaders if you had the workshop made, why is a snake auto reviving and ending my run before i can even dig a hole?
Empereur Raf 6 月 4 日 上午 1:47 
Heey welcome back, hope thing are doing well on your end.
CrazyBox 6 月 2 日 上午 11:36 
Glad you're back Boltgun! Been a fan since the race was featured in the ol' 0.34 masterwork.
Bralbaard 5 月 29 日 上午 1:18 
Thanks! glad to see you are back, and looking forward to the new stuff.
Boltgun  [作者] 5 月 28 日 下午 2:09 
I just updated a fix. Both the Den of Corruption and Altar of Power should work now.
Now I'm starting to work on the mod again.
The plan is to a) add graphics, notably portraits, b) remake the Summoning circle and c) extend content in related to the last few DF updates.
Boltgun  [作者] 5 月 27 日 下午 12:54 
Hello, sorry for my long absence. I'll update the broken scripts asap.
BronzeLump 5 月 27 日 上午 4:02 
This mod has been broken for a long time now. If anyone could fork it for fixes that would be great!
badbobdooley 5 月 26 日 下午 6:43 
my den of corruption isnt appearing anymore and my magma generators dont work. was there a recent df update that broke this mod? i hope this is only something on my end as this is my favorite mod
Lost Fox 5 月 7 日 下午 4:33 
this isnt fully working anymore is it still being updated?
M12G.TTV 5 月 5 日 下午 5:37 
Missing some workshops and cant figure out how to use the magma well.
Ariadne 4 月 20 日 下午 6:00 
Thank you so much Odin, that works perfectly!
Odin 3 月 26 日 下午 8:33 
If you're using the new Lua update and your Den of Corruption or Altar of Power aren't working, you need to update one of the lua files in the Succubus Dungeon mod folder.

SteamLibrary\steamapps\common\Dwarf Fortress\data\installed_mods\succubus_dungeon (1901)\scripts_modactive\internal\succubus-dungeon\helpers

Syndromes.lua is using an old reference, when using the new version with Lua scripting enabled.

Replace Line 5 with:
for _, syn in ipairs(df.global.world.raws.mat_table.syndromes.all) do

Hope this helps someone. Would love to see this updated with portraits, I tried to do it and just don't have the skill to make something worth installing.
donder172 3 月 22 日 上午 9:41 
I can't get the magma well to be built.
Empereur Raf 3 月 21 日 上午 6:54 
how well the mod is working on the actual version of the game
Captain Game 3 月 14 日 上午 1:03 
@BronzeLump
Mark slade for use in non-economic jobs in the stone use menu, it'll show up for stonecrafting then.
Topples 3 月 12 日 上午 8:42 
Does the corruption reaction still work in this mod? I'm curious but don't have time to test it. I don't think it does since some of the modtools it depends on are listed as unavailable.
♥Phoenix Queen♥ 3 月 4 日 下午 5:25 
Does anyone know if this will be updated? Is the creator still alive? x.x