Dwarf Fortress

Dwarf Fortress

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Ceramics Expanded
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2022 年 12 月 11 日 下午 8:25
3 月 13 日 下午 7:40
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Ceramics Expanded

描述
This mod expands the ceramic industry, allowing your dwarves to make more items out of ceramics, and use more materials for glazing with a wide variety of colours, depending on what resources are available at the embark.

Note: This mod will mark several non-economic stones as economic, so make sure to check your Stone use tab if you're wondering why certain stones aren't getting used.

Non-Steam users can find it on DFFD as "[50.xx] Ceramics Expanded"!

-- Glazes --

Glazes are made using the Pottery skill at a Kiln. The process doesn't require fuel in most cases, producing them in stacks of four bars per job. These glaze bars can then be used in the normal glazing jobs. Glaze bars are stored in Bar/Block stockpiles under Metal bars, except ash bars which remain in Other.

The primary three glaze types are Ash, Lead, and Salt, each of which can produce different colours when mixed with various minerals. Ash is just regular wood ash, lead glaze is made using galena (not lead metal), and salt glaze is made using rock salt. There is also Bismuth glaze (using bismuthite), and Bone Ash glaze which is the only one that requires fuel to produce, since you need to calcinate animal bones to produce bone ash first.

A complete list of glazes and their components can be found in the included readme.txt.

Note: Glazes only affect the description (and value) of items, as the game currently doesn't apply glaze colour improvements to the in-game sprites.

-- More Ceramic Items --

More objects can be made out of ceramics: coffins, display cases, flasks, mugs, pedestals, slabs, table, and thrones. Each makes one item per clay boulder, except mugs which are produced in sets of three, and clay bricks which are made in sets of four.

If you're looking for a lighter mod that just adds more items without all the glazes, check out Aura's "Extra Ceramics"!

-- Bone Porcelain --

A new type of ceramic can be produced, a translucent bone porcelain (aka "bone china") that is slightly more valuable than regular porcelain. This uses a clay that must be manufactured at a kiln using bone ash, kaolinite, and microcline or orthoclase rock. The resulting bone porcelain clay can then be used as normal, and is stored in Stone stockpiles (as stone, not clay).

-- Installation --

Subscribe here on the Workshop, or unpack into the DF mods folder if you're using the DFFD version, then enable the mod when generating a new world!

-- Compatibility --

This mod replaces the vanilla clay item reactions—clay bricks, crafts, hives, jugs, large pots, and statues—and their corresponding glazing reactions. Anything else that modifies these will likely conflict.



Released under Creative Commons CC BY 4.0[creativecommons.org]
60 条留言
Qev  [作者] 9 月 23 日 下午 8:49 
Oh, that's my bad, that's a known thing that I forgot about. :D What's going on there is that in order to remove reactions from an entity, I would need to delete the entire entity and recreate it (eg. MOUNTAIN or PLAINS). But orphaned reactions shouldn't cause any gameplay problems, just errors in the errorlog.txt.
Pancakebees 9 月 23 日 下午 12:12 
I loaded it without any mods, at the bottom of the list, and got the same error.
Qev  [作者] 9 月 22 日 下午 6:21 
It sounds like you may have another mod installed that's replacing the entity.txt file; this mod cuts all those reactions but something has added them back in your case. Try moving Ceramics Expanded to the very bottom of your load order when generating a new world, see if that corrects the issue.
Pancakebees 9 月 22 日 下午 1:13 
v these reactions are permitted in the entity file but are cut in reaction_ceramics_expanded.txt
Pancakebees 9 月 22 日 下午 1:11 
*** Error(s) finalizing the entity MOUNTAIN
Unrecognized permitted reaction token: MAKE_CLAY_HIVE
Unrecognized permitted reaction token: GLAZE_CRAFT
Unrecognized permitted reaction token: GLAZE_LARGE_POT
Unrecognized permitted reaction token: GLAZE_STATUE
Unrecognized permitted reaction token: GLAZE_JUG
Unrecognized permitted reaction token: MAKE_CLAY_CRAFTS
Unrecognized permitted reaction token: MAKE_LARGE_CLAY_POT
Unrecognized permitted reaction token: MAKE_CLAY_STATUE
Unrecognized permitted reaction token: MAKE_CLAY_BRICKS
Unrecognized permitted reaction token: MAKE_CLAY_JUG

happens on starting with this mod (also occurs in entity PLAINS)
Qev  [作者] 8 月 12 日 下午 6:48 
I kinda struggled with what to do with glazes. I'm considering going back and changing them out of the bar item type, since modded bars can only be stockpiled as metal, but I'm not sure what to switch them over to. XD
Sylvanas_III 8 月 12 日 下午 2:13 
So one thing I noticed is that this mod's glazes are treated as metal, which means that they can use up a dwarf's preference for a metal (which they always have one of). As said preferences can matter for making quality stuff, is there a way to fix this?
Jarl44k 3 月 16 日 上午 5:27 
Thank you for clearing this up! I was thinking there was a universal glaze bar for which all the recipes were based off of. Now I know it just separated into very specific sections based on what i want to build.
Qev  [作者] 3 月 13 日 上午 11:50 
@Jarl44k The glaze-producing jobs don't have "bars" in the name, so it'll be eg. "Make amber ash glaze", and so on; there should be a submenu in the Kiln for "Make ceramic glaze" if things are working correctly. In the stockpile they'll appear as eg. "Amber ash glaze bars" and are stockpiled under metal bars.
Jarl44k 3 月 12 日 下午 10:57 
For some reason, 'Glaze bars' cannot be found any where in in either the Kiln/ Magma Kiln, or in the Work Orders menu or sub menu. I've tried this with and without other mods. The results are the same. Either I'm missing something, read your description wrong, or there is a bug here.
I cannot find the specific item 'Glaze bar'. But I've found 'Bismuth Glaze', 'Lead Glaze' and such. Could any one tell me what i'm missing here?