边缘世界 RimWorld

边缘世界 RimWorld

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Xenotype Pack - Sins of Gene City
   
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Mod, 1.4
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2022 年 12 月 27 日 上午 1:02
2023 年 1 月 1 日 下午 6:59
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Xenotype Pack - Sins of Gene City

在 DrPlantabyte 的 1 个合集中
XXX - eXtreme eXoplanet eXplorer's Pack
52 件物品
描述
Dr. Plantabyte's Xenotype Packs
Dr. Plantabyte's Xenotype Packs are a collection of mods that contain new xenotypes for Rim World based on various fields of science (req. Biotech DLC):

* Xenotype Pack - Spacers
* Xenotype Pack - Exoplanet Adaptation
* Xenotype Pack - Sins of Gene City

The Sins of Gene City

Warning: this mod contains non-graphic descriptions of criminal behavior that may upset some readers.

They called it Gene City, a place where money could by anything: influence, people, even super-powers! The city's stratified class divide became a genetic one too, as many in the rich upper-class (aka "uppers") purchased various vanity gene-sets, while the criminal underground sold dubious gene mods to desperate people in the lower-class (aka "lowers").

Unlike my other xenotype packs, this mod was inspired by social science rather than astrobiology.

Note that some of the genotypes in this mod require one of more of the following mods:

* Biotech Expansion - Core
* Biotech Expansion - Mammalia
* Biotech Expansion - Mythic
* Alpha Genes

These are optional. You can still use this xenotype pack without any other mods installed.


Upper Xenotypes

The following xenotypes were the product of rich and powerful people using exo-gene technology to either enhance their own power or indulge in their eccentric hobbies.

Dalong

(requires Biotech Expansion - Mythic)
The Dalong gene-set was invented by a mysterious ultra-wealthy technologist with a hyper-captialist philosophy. He claimed to have "invented the perfect capitalist" and sold the gene-set to a number of his ultra-wealthy peers. The inventor further promised to build a new utopia that would only allow Dalong xenotypes to enter, but after raising the money to build this utopia, he took all of the money and disappeared. While most believe the whole affair was an elaborate scam, some of the purchasers of the Dalong gene-set still believe that their utopia is out there, waiting for them.

Those possessing the Dalong xenotype can eat gold and silver and use that material to project nanites that heal allies and injure enemies. They are exceptionally charismatic and do not appear to age, but can only eat meat and animals find them unsettling.

Defendo

The Defendo gene-set is popular with powerful rich families who live with a target on their back (and the backs of their children). Defendos are hard to kill and can spit fire-suppression foam, foiling many common methods of assassination. The only side-effects are a big appetite, a distinct loss of creativity, and only two hair colors to choose from (blonde or black).

Fursen

(requires Biotech Expansion - Mammalia)

The Fursen gene-set was created for eccentric rich individuals who desired to have the primal strength and beauty of animals... literally. They look like half-animal furry humanoids and possess great athletic abilities, but are somewhat clumsy when using technology that was not tailored to their customized anatomy.

Super-Blaze

Inspired by super-hero comics, the (very expensive) Super-Blaze gene-set turns (rich) people into super heroes! Super Strong! Flame breathe! Sick days! Slow learning!

Super-Bugger

(requires Alpha Genes)
Inspired by super-hero comics, the (very expensive) Super-Bugger gene-set turns (rich) people into super heroes! Super tough! Shoot webs and acid! Sunburns! Slow learning!

Super-Spark

(requires Alpha Genes)
Inspired by super-hero comics, the (very expensive) Super-Spark gene-set turns (rich) people into super heroes! Super speed! Super tough! Lightning! Sunburns! Slow learning!

Tree-Warden

The Tree-Warden gene-set was created for (rich) people who wanted to live in perfect harmony with nature... if you define "nature" as a perfectly trimmed garden and a private zoo. Tree-Wardens can "taste" soil with their fingers to better understand and grow plants, and can perfectly mimic the calls of animals to more easily tame them.

Lower Xenotypes

The following xenotypes were sold to the lower classes of Gene City with the (often unfulfilled) promise of a better life in Gene City.

Hudrone

Rumor has it that the Hudrone gene-set was invented by a megacorp and secretly tested on their employees, and then stolen by organized crime during a messy merger with another megacorp. Now crime-lords and corporate bosses alike pay extra to recruit these easy-to-control low-maintenance xenotypes.

Neron

The Neron gene-set is the gene-set of choice for the desperate corporate ladder-climbers. Neron xenotypes naturally enjoy spending long hours studying and working at a computer terminal. In fact, they don't even need to sleep! Unless they run out of Go-Juice. They need Go-Juice to survive.

Spare

Officially, the Spare-Parts gene-set (aka "Spare") is strictly prohibited and all carriers of these genes have received genome-remediation treatment. Unofficially, the black-market continues to recruit fresh victims, paying them to take-on this xenotype with the understanding that after a contractual number of years, their organs will be harvested. Such "Spares" have greatly reduced metabolisms, which help protect them (and their precious organs) from environmental toxins and hazards.

Scenarios

Gene City Bioprospectors

ZX Gene Labs, a Gene City megacorp, sent a few of their most expendable employees to analyze the natural and xenotype genomes on a remote rim world for potential economic value and return the samples back to HQ.

The contract only provided transportation to the rim world; the employees must build their own spaceship to return
10 条留言
TurtleShroom 1 月 24 日 下午 3:10 
I miss this Mod very much!
TurtleShroom 2024 年 8 月 10 日 下午 12:49 
Will you update this Mod? I was a big fan of it and always named your Mod's Faction "Gene Gene City".
Matsay 2023 年 4 月 22 日 下午 12:20 
Hello! I just noticed in-game that your super bugger xenotype is actually having super spark genes. Great mod anyway!
CTH2004 2023 年 3 月 27 日 上午 8:00 
@GotWeenies and @DrPlantabyte

you can use Xenotype Spawn Control to (sadly manually) adjust/ add xenotypes (both mods and your own custom) to factions! I did (just) put a suggestion for moders to be able to manually put their xenotypes in by default.

also, maybe a gene-city faction would make sense, as well as a faction of lowers who "broke free" and rebeled?

you could do similar with others of your mods, and even have some of them interact with one another!
CTH2004 2023 年 3 月 27 日 上午 7:37 
here's an idea: Super-Blaze could (and I think should) have Greater Fire Spew, instead of (or with) Fire Spew. Just a thought!
Dr. Quackers M.D. 2023 年 1 月 23 日 下午 3:03 
Sounds like a rimworld issues that will require a tynan patch to play nicer with mod content then.
DrPlantabyte  [作者] 2023 年 1 月 23 日 上午 11:51 
@GotWeenies I understand your frustration, though my mod isn't adding any genes, just Xenotypes and a faction. As a modder, I'm likewise frustrated that without a new faction (or another mod that patches the xenotypes into existing factions), new Xenotypes won't appear in your game world at all :(
Dr. Quackers M.D. 2023 年 1 月 20 日 下午 12:18 
You are like the 20th person to make a gene mod that also pushes a faction.
It would be nice to see some mod that are just, only genes......
DrPlantabyte  [作者] 2023 年 1 月 5 日 下午 2:24 
That's a good point, @Germnbarb. I originally though Go-Juice was supposed to be space-coffee but I now realize that it's not. I'll switch it to Wake-Up tea when I next update this mod. :)
germnbarb 2023 年 1 月 3 日 下午 12:15 
I don't mean to sound rude, but wouldn't it make more sense if the Neron xenotype was dependent on Wake-Up rather than Go-Juice? I understand it makes the point of the Never Sleep gene somewhat pointless, but Nerons, from what I understand from the description, are trying to climb the corporate ladder, not fight.