Total War: WARHAMMER III

Total War: WARHAMMER III

1,164 betyg
Hecleas AI Overhaul (Work in progress)
27
18
6
8
6
4
2
6
3
3
4
4
3
3
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
campaign
Taggar: mod
Filstorlek
Lades upp
Uppdaterades
701.412 KB
22 dec, 2022 @ 4:34
1 okt @ 8:55
86 ändringsnotiser ( visa )

Abonnera för att ladda ner
Hecleas AI Overhaul (Work in progress)

I 1 samling av Hecleas
Hecleas Mods WH3
13 artiklar
Beskrivning
Check out my new mod: Hecleas Grand Strategy
-Battle AI
-Battle gameplay (Hecleas Battle Overhaul included)
-Siege gameplay
-Campaign AI (Hecleas AI Overhaul included)
-Campaign gameplay
-Faction balance
-Etc.

🧠 AI OVERHAUL

-The AI has been completely reworked: intelligence, aggressiveness, behaviors, tactical movements, choices, diplomacy, economy, objectives, and decisions.
-No more inactive AI: it will seek to conquer the world and attack you as soon as possible.
-No suicidal actions: the AI acts logically and strategically to decimate your armies and settlements.
-A true human-like opponent: you will really feel like you’re facing a player, able to analyze your forces and strategic positions.
-The AI plays intelligently, like a chess match: every move counts, every decision matters.
-Balanced defense and offense: the AI protects its threatened borders while launching offensives whenever possible.
-Aggressiveness calibrated for veterans: expect a violent and ruthless AI.
-Reinforced diplomacy: your diplomatic choices have a real impact and must be applied carefully.
-Economy and diplomacy are now linked: one cannot exist without the other, both are essential to survive.
-Optimized construction: the AI builds more structures and high-quality units, without bonuses or cheats.
-Smart investments: it adapts its resources to the situation.
-Diplomatic investments, bribery, influence, or other uses depending on its income.
-More active agents: if finances allow, the AI multiplies its agent actions.


🚫 NO CHEATS, NO BONUSES

-Many players think the mod gives hidden income or bonuses to the AI.
-This is completely false: there are no cheats, no artificial boosts.
-The impression comes from the fact that the AI is now unlocked and smarter.
-Result: it finally spends all its money intelligently instead of letting it sleep uselessly in its coffers.


📌 DISCLAIMER

-I am not responsible for problems caused by:
-Other mods that alter AI behavior through scripts
-Creative Assembly’s spaghetti code
-Goal: a lively, dynamic, and credible campaign — even if perfection isn’t possible.


🎯 BEHAVIOR

-Better analysis of enemy forces: it knows when to fall back, apply pressure, or attack.
-Much more aggressive AI: it will seek to conquer the world.
-AI attacks the most threatening and nearest enemy first.
-AI will give absolute priority to defending a besieged colony or a recently lost territory.
-AI will prioritize (if not suicidal) coordinated diplomatic indications made by the player.
-Defensive priority: protects threatened lands before expanding further.
-No more armies stuck uselessly in the capital.
-Military forces distributed where the threat is present.
-Priority to recovering lost territories (if its armies are nearby).
-Suicidal attacks removed, including against settlements.
-The AI knows when to retreat or attack based on its analysis.
-Possibility of ambushes or exit blockades.
-Anti-player aggressiveness rebalanced: AI will treat the nearest most threatening enemy first, whether you or another AI.
-Priority given to capturing colonies.
-No more endless sieges on an enemy’s last settlement.
-Even outside of war, the AI may enter your lands if relations are bad, to pressure or oppress you.
-Massive army recruitment with higher-quality units.
-Full and intelligent money usage: Armies as priority / Buildings in parallel / Maximized spending without draining all funds.
-More night battles when the opportunity arises.
-Rebels and rogue armies are stronger and better equipped.
-WAAGH quality increased.
-Lower conditions for rebels to attack (less passive).
-Many other behavior tweaks.


🤝 DIPLOMACY

-Increased distance penalty for declaring war → fewer absurd wars on the other side of the map.
-Easier peace with factions very far from you.
-Each diplomatic decision now has more impact.
-Increased number of war declarations → more dynamic campaigns.
-Return of the “great power” penalty → more late-game challenge, potential betrayals.
-Better distance management for horde membership.
-AI more likely to issue ultimatums.
-Confederations mostly reserved for “last stand” situations (both for AI and player).
-AI now prioritizes nearby threats rather than distant ones.


⚙️ COMPATIBILITY & LOAD ORDER

-Savegame compatible
-Co-op compatible
-Load first in your load order
-Compatible with everything




❤️ Support the project
To be honest, it’s very difficult financially right now and I’m not ashamed to say it — it’s part of life.
Your help would be an immense relief and would let me keep working on the mod with a calmer mind.

Patreon : [patreon.com] PayPal : [paypal.me]


🤝 Join the community
Discord : [discord.gg]
Populära diskussioner Visa alla (2)
16
19 timmar sedan
Ideas / Suggestions
Hecleas
13
9 nov @ 3:53
Bugs / Improvements
Hecleas
1 352 kommentarer
Pimpin Pippin 1 timme sedan 
Thank you Hecleas for everything!
Hope all is good in your life.
If you can please add to this mod your anti-idle AI fix from the Grand Strategy.
Thanks!
Etxxu 11 timmar sedan 
KEPHA, how do you delete It?
KEPHA 16 timmar sedan 
its an ogre thing for sure I removed anything to do with them and it worked looking at the other comments it would seem that its a camp related thing to be more precise
jsuin1020 18 timmar sedan 
Hecleas. Thank you for your hard work. Like other messages, your real life is first. I always enjoyed to play the game with your mod and I'm happy to wait :) Many thanks!
Karol 6 dec @ 22:33 
@Hecleas I'm able to play without a crash after searching "ogre_camp" in your mod and deleting all shown tables (in cai variables and spawnables forces db). However for some reason making a mod with vanilla values for those tables doesn't work and game will still crash.
Would be a quick hotfix to remove those changes from the mod for now.
BeelzeBob 6 dec @ 17:56 
All good. We appreciate the work you put into this.
Ostmar 6 dec @ 12:12 
you shouldn't have to justify anything. Your real life comes first.
Hecleas  [skapare] 6 dec @ 11:14 
I promise I'll update everything as soon as I can.
Right now I have to manage the financial side of my real life.
Etxxu 6 dec @ 10:21 
Please update! This is the bets AI mod, the game without your mod it's just so boring
Foxy 6 dec @ 8:49 
You are my hero if this mod is updated