Total War: WARHAMMER III

Total War: WARHAMMER III

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Hecleas AI Overhaul [Work in progress]
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Značky: mod
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699.476 KB
22. pro. 2022 v 4.34
11. pro. v 6.53
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Hecleas AI Overhaul [Work in progress]

V 1 kolekci od uživatele Hecleas
Hecleas Mods WH3
13 položek
Popis
Check out my new mod: Hecleas Grand Strategy
-Battle AI
-Battle gameplay (Hecleas Battle Overhaul included)
-Siege gameplay
-Campaign AI (Hecleas AI Overhaul included)
-Campaign gameplay
-Faction balance
-Etc.

🧠 AI OVERHAUL

-The AI has been completely reworked: intelligence, aggressiveness, behaviors, tactical movements, choices, diplomacy, economy, objectives, and decisions.
-No more inactive AI: it will seek to conquer the world and attack you as soon as possible.
-No suicidal actions: the AI acts logically and strategically to decimate your armies and settlements.
-A true human-like opponent: you will really feel like you’re facing a player, able to analyze your forces and strategic positions.
-The AI plays intelligently, like a chess match: every move counts, every decision matters.
-Balanced defense and offense: the AI protects its threatened borders while launching offensives whenever possible.
-Aggressiveness calibrated for veterans: expect a violent and ruthless AI.
-Reinforced diplomacy: your diplomatic choices have a real impact and must be applied carefully.
-Economy and diplomacy are now linked: one cannot exist without the other, both are essential to survive.
-Optimized construction: the AI builds more structures and high-quality units, without bonuses or cheats.
-Smart investments: it adapts its resources to the situation.
-Diplomatic investments, bribery, influence, or other uses depending on its income.
-More active agents: if finances allow, the AI multiplies its agent actions.


🚫 NO CHEATS, NO BONUSES

-Many players think the mod gives hidden income or bonuses to the AI.
-This is completely false: there are no cheats, no artificial boosts.
-The impression comes from the fact that the AI is now unlocked and smarter.
-Result: it finally spends all its money intelligently instead of letting it sleep uselessly in its coffers.


📌 DISCLAIMER

-I am not responsible for problems caused by:
-Other mods that alter AI behavior through scripts
-Creative Assembly’s spaghetti code
-Goal: a lively, dynamic, and credible campaign — even if perfection isn’t possible.


🎯 BEHAVIOR

-Better analysis of enemy forces: it knows when to fall back, apply pressure, or attack.
-Much more aggressive AI: it will seek to conquer the world.
-AI attacks the most threatening and nearest enemy first.
-AI will give absolute priority to defending a besieged colony or a recently lost territory.
-AI will prioritize (if not suicidal) coordinated diplomatic indications made by the player.
-Defensive priority: protects threatened lands before expanding further.
-No more armies stuck uselessly in the capital.
-Military forces distributed where the threat is present.
-Priority to recovering lost territories (if its armies are nearby).
-Suicidal attacks removed, including against settlements.
-The AI knows when to retreat or attack based on its analysis.
-Possibility of ambushes or exit blockades.
-Anti-player aggressiveness rebalanced: AI will treat the nearest most threatening enemy first, whether you or another AI.
-Priority given to capturing colonies.
-No more endless sieges on an enemy’s last settlement.
-Even outside of war, the AI may enter your lands if relations are bad, to pressure or oppress you.
-Massive army recruitment with higher-quality units.
-Full and intelligent money usage: Armies as priority / Buildings in parallel / Maximized spending without draining all funds.
-More night battles when the opportunity arises.
-Rebels and rogue armies are stronger and better equipped.
-WAAGH quality increased.
-Lower conditions for rebels to attack (less passive).
-Many other behavior tweaks.


🤝 DIPLOMACY

-Increased distance penalty for declaring war → fewer absurd wars on the other side of the map.
-Easier peace with factions very far from you.
-Each diplomatic decision now has more impact.
-Increased number of war declarations → more dynamic campaigns.
-Return of the “great power” penalty → more late-game challenge, potential betrayals.
-Better distance management for horde membership.
-AI more likely to issue ultimatums.
-Confederations mostly reserved for “last stand” situations (both for AI and player).
-AI now prioritizes nearby threats rather than distant ones.


⚙️ COMPATIBILITY & LOAD ORDER

-Savegame compatible
-Co-op compatible
-Load first in your load order
-Compatible with everything




❤️ Support the project
To be honest, it’s very difficult financially right now and I’m not ashamed to say it — it’s part of life.
Your help would be an immense relief and would let me keep working on the mod with a calmer mind.

Patreon : [patreon.com] PayPal : [paypal.me]


🤝 Join the community
Discord : [discord.gg]
Populární diskuze Zobrazit vše (2)
17
před 17 hodinami
Ideas / Suggestions
Hecleas
13
9. lis. v 3.53
Bugs / Improvements
Hecleas
Počet komentářů: 1 385
Yukino před 58 minutami 
After version 7.0, this mod has a bug where the game crashes when ending a turn around the 10th round, specifically when a random ogre faction is involved. The most recent update has not fixed this bug
Etxxu před 1 hodinou 
Yeah, it's a faction thing, I always get CTD at the same unknown faction
neheamts před 2 hodinami 
i tried playing goldtooth and it crashes same way with them on turn 5-15
Meister Tee před 2 hodinami 
Hey, also absolutely love the mod :) This time the game is lively and no idling factions also no weird force march stances. So, seems that was just an outlier game maybe. However, I also have the game crash, but with me it's on faction 17, but I am guessing it's the same with everyone else and it's the ogres. Gonna delete their stuff again then.
🐎🦌 před 2 hodinami 
Hi there,Thank you so much for your hard work on this mod!
I’ve also encountered the crash issue mentioned by others. My game consistently crashes to desktop (CTD) on Turn 6, specifically when Faction 16 (Goldtooth / Ogres) is taking its turn.
I just wanted to share the exact faction name in case it helps with debugging.
Please take your time—we really appreciate your efforts!
Ostmar před 3 hodinami 
deleting all ogre in rpfm still does the trick for those crashing. damn ogres.
Meister Tee před 3 hodinami 
Hey, so, the game is not crashing, however, I don't know what's going on but something is off. I am playing as Alith Anar and the firebelcher ogres have 2 stacks on force march at Naggarond for the past 10 turns moving them back and forth, The Drowned have a full stack in my province on force march for the past 5 turns not moving it, Taurox is just sitting in Clar Karond not recruiting and not moving either and in 22 turns, after being at war with 3 factions, none of them ever moved their armies in my direction unless I came onto their territory. The AI is just moving armies around in force march or not moving them at all. Don't know if others have this issue but will try a new campaign and see if it persists.
Wano před 4 hodinami 
crash on turn 5 with faction 16 =)
cvemf před 4 hodinami 
This mod is essential for the ai
cvemf před 4 hodinami 
Thank you for your good work :steamthumbsup: