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Thanks for point that out and sorry for the inconvenience!
HugsLib.Utils.ModLogger:ReportException (System.Exception,string,bool,string)
HugsLib.HugsLibController:OnDefsLoaded ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:HugsLib.HugsLibController.LoadReloadInitialize_Patch1 (HugsLib.HugsLibController)
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[HugsLib][ERR] LongRangeFirefights caused an exception during OnDefsLoaded: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref ED614EF9]
[0x0000c] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <51fded79cd284d4d911c5949aff4cb21>:0
at LRPSolutionSpace.Tools.WeaponGets.Reset () [0x00125] in <026b39b31e51452986fec5ffd0c4cb7a>:0
at LRPSolutionSpace.Main.ModMain.DefsLoaded () [0x0016b] in <026b39b31e51452986fec5ffd0c4cb7a>:0
at HugsLib.HugsLibController.OnDefsLoaded () [0x0001a] in <e92fb9c535b84355b807623efc376846>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
[HugsLib][ERR] LongRangeFirefights caused an exception during OnDefsLoaded: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref ED614EF9]
[0x0000c] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <51fded79cd284d4d911c5949aff4cb21>:0
at LRPSolutionSpace.Tools.WeaponGets.Reset () [0x00125] in <026b39b31e51452986fec5ffd0c4cb7a>:0
at LRPSolutionSpace.Main.ModMain.DefsLoaded () [0x0016b] in <026b39b31e51452986fec5ffd0c4cb7a>:0
at HugsLib.HugsLibController.OnDefsLoaded () [0x0001a] in <e92fb9c535b84355b807623efc376846>:0
Frieren with a Barrett rifle lining up a shot from the back of a troop helicopter goes extremely hard.