边缘世界 RimWorld

边缘世界 RimWorld

Long Range Firefights
55 条留言
Average Anime Fan 10 月 27 日 上午 3:16 
Peak thumbnail
Mania 10 月 19 日 上午 9:24 
Would a version without HugsLib be possible?
GodlyAnnihilator  [作者] 8 月 19 日 上午 6:32 
Ahh, I remember that mod but I never used it, thus never encountered those errors!
Thanks for point that out and sorry for the inconvenience!
Command Wanzer "Bloodking" 8 月 19 日 上午 5:03 
I found the culprit. It was the heavy melee weapons mod, weird that a content only mod can break another mod entirely. But well, it isn't a big loss removing it.
Command Wanzer "Bloodking" 8 月 19 日 上午 4:27 
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
HugsLib.Utils.ModLogger:ReportException (System.Exception,string,bool,string)
HugsLib.HugsLibController:OnDefsLoaded ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:HugsLib.HugsLibController.LoadReloadInitialize_Patch1 (HugsLib.HugsLibController)
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Command Wanzer "Bloodking" 8 月 19 日 上午 4:27 
Ah. Slight mistake. Here's The full log.

[HugsLib][ERR] LongRangeFirefights caused an exception during OnDefsLoaded: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref ED614EF9]
[0x0000c] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <51fded79cd284d4d911c5949aff4cb21>:0
at LRPSolutionSpace.Tools.WeaponGets.Reset () [0x00125] in <026b39b31e51452986fec5ffd0c4cb7a>:0
at LRPSolutionSpace.Main.ModMain.DefsLoaded () [0x0016b] in <026b39b31e51452986fec5ffd0c4cb7a>:0
at HugsLib.HugsLibController.OnDefsLoaded () [0x0001a] in <e92fb9c535b84355b807623efc376846>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Command Wanzer "Bloodking" 8 月 19 日 上午 4:01 
It seems that this mod has some kind of incompatibility with some other mods. I'm still trying to figure out which mod conflicts. But in the meantime. Here's what I could get from the logs.

[HugsLib][ERR] LongRangeFirefights caused an exception during OnDefsLoaded: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref ED614EF9]
[0x0000c] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <51fded79cd284d4d911c5949aff4cb21>:0
at LRPSolutionSpace.Tools.WeaponGets.Reset () [0x00125] in <026b39b31e51452986fec5ffd0c4cb7a>:0
at LRPSolutionSpace.Main.ModMain.DefsLoaded () [0x0016b] in <026b39b31e51452986fec5ffd0c4cb7a>:0
at HugsLib.HugsLibController.OnDefsLoaded () [0x0001a] in <e92fb9c535b84355b807623efc376846>:0
MoreGamesToPlay 8 月 2 日 下午 4:20 
Hugslib has been updated. This mod mostly works but occasionally throws red errors which don't do much.
GodlyAnnihilator  [作者] 7 月 28 日 上午 6:26 
At the time I was watching the anime and somehow that image popped somewhere on fb, I knew I had to use it somehow haha.
Latex Santa 7 月 28 日 上午 5:45 
@GodlyAnnihilator
Frieren with a Barrett rifle lining up a shot from the back of a troop helicopter goes extremely hard.
TheOneTrueDemoknight 7 月 13 日 上午 1:32 
This mod works for me on 1.6 as well
PathToV1ctory 7 月 6 日 上午 9:46 
Seems to work fine on 1.6. I'm not getting any errors. I'm using the HugsLib update uploaded by DawnsGlow.
GodlyAnnihilator  [作者] 6 月 23 日 下午 12:09 
I can't fully test anything until HugsLib get's updated.
LifeIsAbxtch 6 月 23 日 上午 11:41 
Update? (1.6)
[岗] Señiorita woofers 6 月 21 日 下午 12:45 
I have an Issue when i attack some enemys at long range they dont react since im outside of their aggro range but im still able to shoot them making most gunfights very easy. Any workaround?
KoksOne_ 6 月 20 日 上午 10:50 
It's okay the update is only coming in 3 weeks and there are still some mods that have not been updated yet
GodlyAnnihilator  [作者] 6 月 20 日 上午 9:44 
Unfortunately with the mod I can't even start dev quicktest. I'm sure it has to do with the fact that HugsLib isn't yet updated for 1.6. Gotta wait and see I guess.
KoksOne_ 6 月 19 日 下午 4:21 
bro pleas update of 1.6
SuwinTzi 3 月 3 日 下午 6:42 
@Farbott CE has it's own ranges afaik.
GodlyAnnihilator  [作者] 1 月 8 日 上午 5:58 
No idea, never played with CE. And I'm not active on RimWorld right now so it's not safe to say.
Farbott 1 月 8 日 上午 12:20 
does this alter CE ranges or am i screwed, would be nice for big ranged guns
Tupoy 2024 年 12 月 25 日 下午 1:27 
makes the game a lot more fun to play due to the fact that it becomes more punishing to not use cover, and normally attacks that would be seen irl as suicidal become suicidal due to the punishing range restrictions being removed. i would advise running this with combatscowl so raiders and colonists can shoot as they approach

this mod makes snipers and marksmen rifles extremely useful.
Vartarhoz 2024 年 11 月 28 日 下午 4:18 
HugsLib must have?
Tarnuk 2024 年 4 月 23 日 上午 7:17 
okay thank.
GodlyAnnihilator  [作者] 2024 年 4 月 22 日 下午 8:38 
Accuracy doesn’t get affect.
If your mini gun turret had let’s say 20% accuracy at range 40, now it has 20% accuracy at range 80. That’s all.
Tarnuk 2024 年 4 月 22 日 下午 1:02 
If this changes the range of the turrets, does it also change their accuracy? I don't want my minigun turret to shoot an enemy too far away and only hit once
GodlyAnnihilator  [作者] 2024 年 4 月 19 日 上午 9:55 
You can edit the ranges of all kind of weapons included modded ones. You can tinker ranges specifically for long range weapons, short range weapons and grenade type weapons.
Now you can't edit specifically a single weapon or something like that.
izzy 2024 年 4 月 19 日 上午 5:42 
Does this mod also double the range of modded weapons or atleast give the option to edit it?
Alex Kersar 2024 年 4 月 17 日 下午 12:42 
So in 'Theory' it should work with combat extended, maybe double crossing it's range settings before or after 'CE' loads, maybe if we place this mod after 'CE' it should work? :steamthumbsup:
Interesting.:steamthumbsup::dv_nuclear:
GodlyAnnihilator  [作者] 2024 年 4 月 17 日 上午 10:24 
I've never played with Combat Extended so I don't know.
But all this mod does is doubling the ranges of all guns and turrets or as much as the player wants through mod options.
Alex Kersar 2024 年 4 月 15 日 下午 4:12 
Sorry to ask but does this mod have some compatibility with 'Combat Extended'? Just asking.
Looks interesting what this can do on a good gameplay.:steamthumbsup::dv_nuclear:
Theguacacoley 2024 年 4 月 13 日 上午 11:45 
Awesome! Thank you :)
GodlyAnnihilator  [作者] 2024 年 4 月 13 日 上午 5:06 
Updated to 1.5 and checked it as well!
No changes to the mod it's self at all. It works fine.
All vanilla guns have higher range, but of course you can adjust that through the mod settings as well!
As for mod compatibility I don't think there are going to be any problems.
Have fun.
Theguacacoley 2024 年 4 月 12 日 下午 9:51 
I apologize for being that guy, but I was wondering if a 1.5 update was planned. If you're not, thank you for updating an amazing mod for 1.4 in the first place! It really made things exciting and interesting. :)
GodlyAnnihilator  [作者] 2024 年 1 月 13 日 上午 5:03 
I did not create this mod kasao2go, the original creator is ChikenBites84.
I simply modified it a little bit to be compatible on 1.4.
kasao2go 2024 年 1 月 12 日 下午 6:45 
This mod is very much appreciated. Thank you for creating it.
GodlyAnnihilator  [作者] 2023 年 9 月 5 日 上午 5:55 
I've seen this with some turret mods as well, but despite the white circle they still fire from the actual target range they are given, some kind of bug that unfortunately I don't know how to fix or what causes it.
Zer0wl 2023 年 9 月 4 日 下午 9:37 
Some turrets despite having different numbers changing still have their actual targeting range (the circle white circle) remain the same. So far it's just rimatomics turrets and the Brrrt turrets
GodlyAnnihilator  [作者] 2023 年 2 月 23 日 上午 8:18 
Yes, I have multiple mods with turrets as well and from what I see it works in pretty much all of them.
Reprogrammed Automaton 2023 年 2 月 23 日 上午 6:06 
does this mod work on turrets?
PINGAS 2023 年 1 月 3 日 下午 11:31 
Yeah I know that this mod doesn't extend draw distance, just were trying to find which does. VEF doesn't seem to do it but CE does to some extent. Thanks for answering btw
GodlyAnnihilator  [作者] 2023 年 1 月 3 日 下午 1:47 
I have vanilla expanded framework but not to extend draw distance, is that a thing?

This mod simply doubles the range of all long ranged weapons including turrets.
I just tested with only Long Range Firefights and Vanilla expanded framework and everything works fine. Elaborate a little bit more your problem, it may be something from your side.
After checking again vanilla expanded framework and reading everything, there is nothing being said about changing the draw distance.
PINGAS 2023 年 1 月 3 日 上午 11:15 
Does vanilla expanded framework actually extend draw distance? I've tested only with this mod and framework enabled and it doesn't seem to do anything
Admiral Zander 2022 年 12 月 21 日 下午 1:08 
it didnt cause any actual issues, just made rimpy yell at me
GodlyAnnihilator  [作者] 2022 年 12 月 21 日 下午 12:19 
I've changed the name in the txt's because it still had the old one, no worries though the mod is still up :steamhappy:
Admiral Zander 2022 年 12 月 21 日 上午 11:59 
something you did made rimpy think the mod is gone, possibly the name change
Shard 2022 年 12 月 20 日 下午 1:15 
It could probably be done via XML Extensions autopatch plus config menu, which would allow it to extract base values, then patch them with any multiple desired.
GodlyAnnihilator  [作者] 2022 年 12 月 20 日 上午 6:25 
Unfortunately this seems to be something that can be made only by editing the assemblies of the mod, and that is something that I can't do. Only the official modder that may have the assemblies before compiling, after compiling, it's pretty much impossible to change anything, and you have to rewrite for scratch. (I may be wrong on this, but even if I am, i don't have the skills or know how to code to do something like this)
Sasha Pines (no brain) 2022 年 12 月 20 日 上午 4:37 
can we have a option to make every thing x3 and x4 ?
Stellar Harbour 2022 年 12 月 14 日 下午 2:12