安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Thanks for point that out and sorry for the inconvenience!
HugsLib.Utils.ModLogger:ReportException (System.Exception,string,bool,string)
HugsLib.HugsLibController:OnDefsLoaded ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:HugsLib.HugsLibController.LoadReloadInitialize_Patch1 (HugsLib.HugsLibController)
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[HugsLib][ERR] LongRangeFirefights caused an exception during OnDefsLoaded: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref ED614EF9]
[0x0000c] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <51fded79cd284d4d911c5949aff4cb21>:0
at LRPSolutionSpace.Tools.WeaponGets.Reset () [0x00125] in <026b39b31e51452986fec5ffd0c4cb7a>:0
at LRPSolutionSpace.Main.ModMain.DefsLoaded () [0x0016b] in <026b39b31e51452986fec5ffd0c4cb7a>:0
at HugsLib.HugsLibController.OnDefsLoaded () [0x0001a] in <e92fb9c535b84355b807623efc376846>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
[HugsLib][ERR] LongRangeFirefights caused an exception during OnDefsLoaded: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref ED614EF9]
[0x0000c] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <51fded79cd284d4d911c5949aff4cb21>:0
at LRPSolutionSpace.Tools.WeaponGets.Reset () [0x00125] in <026b39b31e51452986fec5ffd0c4cb7a>:0
at LRPSolutionSpace.Main.ModMain.DefsLoaded () [0x0016b] in <026b39b31e51452986fec5ffd0c4cb7a>:0
at HugsLib.HugsLibController.OnDefsLoaded () [0x0001a] in <e92fb9c535b84355b807623efc376846>:0
Frieren with a Barrett rifle lining up a shot from the back of a troop helicopter goes extremely hard.
this mod makes snipers and marksmen rifles extremely useful.
If your mini gun turret had let’s say 20% accuracy at range 40, now it has 20% accuracy at range 80. That’s all.
Now you can't edit specifically a single weapon or something like that.
Interesting.
But all this mod does is doubling the ranges of all guns and turrets or as much as the player wants through mod options.
Looks interesting what this can do on a good gameplay.
No changes to the mod it's self at all. It works fine.
All vanilla guns have higher range, but of course you can adjust that through the mod settings as well!
As for mod compatibility I don't think there are going to be any problems.
Have fun.
I simply modified it a little bit to be compatible on 1.4.
This mod simply doubles the range of all long ranged weapons including turrets.
I just tested with only Long Range Firefights and Vanilla expanded framework and everything works fine. Elaborate a little bit more your problem, it may be something from your side.
After checking again vanilla expanded framework and reading everything, there is nothing being said about changing the draw distance.