安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题














- Load order: Killcount higher (above), this mod lower (below).
- No error or anything comes up.
- Broke/glitch the character info panel (only show half of the panel).
Burn rate per 10m in-game or 25s real-time on vanilla day length (1h). In-game time is used for calculation. Measurments might not be perfect:
Sitting 6kcal
Standing 10kcal
Walking 48 kcal
Jogging 80 kcal
Sprinting 104 kcal
(5/5 chars can't sprint that long, Tested in debug with unlimited stamina, otherwise jogging starts at mild exhaustion.)
Action Time ? I transferred items from a cupboard which was same burn rate as standing: 10kcal. So I guess it's crafting related, which I haven't tested.
Calculating burn rate modifier for inventory weight:
EncumbranceModifier = 1+(InventoryWeight/MaxWeight)*0.1
-Not encumbered: +0-10% cal burn rate
-Heavy Load / encumbrance 1 (+10-12,5%)
Walking 54kcal
Jogging 90kcal
-Heavy Load 2 (+12,5-15%)
Walking 55kcal
Jogging 92kcal
-Heavy Load 3 (+15-17,5%)
Walking 56kcal
Jogging 94kcal
-Heavy Load 4 (starting at 17,5%)
Walking 56 kcal