边缘世界 RimWorld

边缘世界 RimWorld

177 个评价
[D] Time Control (Continued)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
文件大小
发表于
更新日期
255.446 KB
2022 年 11 月 11 日 下午 2:02
2024 年 7 月 12 日 上午 10:54
9 项改动说明 ( 查看 )

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[D] Time Control (Continued)

在 Mlie 的 1 个合集中
Mlie's resurrected mods
960 件物品
描述

Update of Dametris mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2109225757
with the 1.3 version from the update by Denneisk
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2558693847

- Added support for Snap Out!
- Added support for Romance On The Rim



[discord.gg]
[github.com]


Overview
Spare some time and leave a like!


Designed for Rimworld 1.1, 1.2

Gives you control over the length of a day, giving your colonists more (or less) time to move around and do things.

I made this mod because I got frustrated with my colonists spending most of the day walking. Too many times I've seen someone spend 3 hours walking to a mining site in the back yard just to turn around after two taps because it's time for a snack.

Compatible with existing saves, and can be removed without issue.

Requires Harmony.

Note: This mod will probably require more testing than I've been able to give it so far. Let me know of any problems you run into.

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Features
You have control over how long or short the days will be.
By default, days will be 25% longer. Open the options menu for the slider to change day length and other options. A higher % is a longer day.

Making the day longer will mean that walking won't take as much of the day.
  • All pawns (colonists, other humanoids, animals) will move, fight, tend wounds, and make decisions at a speed unaffected by the increased day length.

  • Unless an option is enabled, most work and activities (other than tending wounds), as well as things like world events, will take place at the normal rate relative to the length of the day.

  • With an option, you can also allow your colonists to get more done in a day - more construction, more mining, more cooking, more work done.

  • Needs will fall at the same per-day rate as usual, so increasing the day length means your colonists won't need to eat more meals or sleep more in a day than they otherwise would.

  • Colonists will have more time to tend to health effects - including bleeding out.

Make the day shorter at your own peril...



(I made this mod primarily to allow for longer days, but those aren't as easy to show in GIFs. Also, extremely short days can be kind of funny - raiders give up almost as soon as they spawn, winter starts and finishes before pawns have time to get hypothermia, and it generally feels like your colonists are Ents.)

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Under the hood

This mod selectively changes tickrates: one rate is used for certain components of pawn behavior, projectiles, and motes, and the other tickrate for everything else.

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Load order

Harmony
Core
...
[D] Time Control

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Compatible with:
Hopefully most mods.
Tested with:
  • Smart Speed

Conflicts:
This mod alters some pretty significant tick code. Ticks are the core mechanism by which the game advances. I hope that there will be few conflicts, but let me know if you find any.
Known conflicts:
- Zombieland

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


热门讨论 查看全部(3)
2
8 月 15 日 上午 1:56
Bug with slider
jacobellinger
2
5 月 6 日 上午 1:40
An interesting but extremely annoying bug
zDoctor
1
2024 年 4 月 1 日 上午 8:12
Suggestion for creating a mod that automatically sets a queue of work per colonist for optimal distribution workplaces
Aeomanate
182 条留言
JulekJulas 13 小时以前 
If Mlie is actually going to rewrite this mod it's going to be possibly the best thing to happen to us, no more bugs at least until 1.6 ends. Let's hope 1.7 won't add a billion new tick changes.
Derrick da Fox 10 月 3 日 下午 7:57 
ZEEUUUUSSSS, BESTOW 1.6 UPON ME, AND MY LIFE IS YOURS!!!!!
WaKKO151 9 月 27 日 下午 10:47 
I worship at the altar of RNG
Praise be to Mlies
#6 9 月 18 日 下午 3:12 
Guys he already said it's gonna be basically a rewrite to make this one work with 1.6. Pestering mod authors is also a good way to ruin the hobby for them so maybe just leave the man to cook.
Az 9 月 14 日 下午 7:17 
still waiting on this to update to finally play 1.6
lynx woman 9 月 2 日 上午 11:49 
this is one of the most important mods ever and it's basically the backbone of sane city builder playthroughs if you ever update it youll be rewarded with my unending love
Laquillare 9 月 2 日 上午 10:35 
I NEED this. It isn't a matter of want, its a matter of NEED.
Vril 9 月 2 日 上午 4:19 
This is essential when playing on bigger maps, i hope it will get updated eventually :(
scarborough95 8 月 30 日 上午 9:31 
Mlie, if its too much, we completely understand. I know the Devs changed a lot with 1.6, so if it ends up not being possible, nobody here is gonna be upset. You're a fucking hero for all the work you've done!
Prester 8 月 30 日 上午 5:33 
You cant hear it enough and you will hear it from me too: Thank you for your tremendous work. Updating mods like this is extremely time consuming and the fact that you would do such an honestly sometimes unthankful task is mindboggling to me.

thank you.

a lot.