边缘世界 RimWorld

边缘世界 RimWorld

6,551 个评价
Snap Out!
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
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更新日期
1.654 MB
2018 年 3 月 3 日 下午 6:29
7 月 6 日 下午 5:29
43 项改动说明 ( 查看 )

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Snap Out!

描述

[github.com]
19/10/22 - 1.4 update
5/8/21 - Simplified Chinese translation
10/7/21 - 1.3 update
9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency
1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter;
13/8/20 - 1.2 update
4/3/19 - 1.0 Update
22/10/19 - Multiplayer support
21/10/19 - Fixed bugs, removed multi-version support, optimized the code, fixed cooldown setting
16/5/19 - Fixed bugs with jailbreaker/give up and exit breaks, also added additional mod settings
热门讨论 查看全部(15)
9
2020 年 3 月 3 日 下午 7:00
Mod won't work for me ;-; (FIXED)
Just Jemes
7
2020 年 3 月 4 日 下午 8:08
Errors 1.1 Harmony problem?
Capitalist Overlord
8
2019 年 4 月 26 日 下午 12:21
[Bug] Colonist starting 10 jobs in 1 tick
Anduin1357
785 条留言
thesoupiest 11 月 9 日 上午 11:35 
I've been quietly using this mod for a while but finally decided to comment because I just watched one of my colonists calm down a pawn from a visiting trade caravan and thought that that was really neat. It's very cool that that can happen. Should add +1 faction relation when it happens, but just wanted to point out that this is a thing and it's awesome
Eddy63 10 月 14 日 下午 2:21 
Does this also reset the prisoner recruitment cooldown? I have prisoner who cant get out of cooldown (cant talk interaction was too recently) even though days passed. The only thing inbetween was a calm down attempt but no recruitment.
Zero Tachikoma 10 月 5 日 上午 6:57 
Bright slap!! Pow!
Hugalafutro 9 月 25 日 下午 3:55 
This "breaks" the Anomaly DLC Cube Obsession, if they get snapped out of the statue building they don't build the statue, it's not a bad break, they just build a statue and it's over.
Subspace 8 月 26 日 下午 7:59 
I did some testing with only snap out mod (and all base game dlcs). It seems like if the prisoner is hungry while on a mental state the warden will ignore the prisoner's food restriction and feed using the highest mood boosting food available.
Subspace 8 月 25 日 上午 3:50 
I'm not sure if this is a vanilla problem but I have been noticing my wardens bring lavish meals to feed prisoners that are on mental breaks, before trying to calm them down. I've made sure that they aren't allowed lavish meals but it happens regardless. I can easily replicate this problem so let me know if you need anything to help.
Turambar 8 月 5 日 下午 3:45 
When using Vanilla Anomaly Expanded - Insanity (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3342412435) , there is a new mental state called "Madness". I don't think pawns should be able of snapping out of it, since it should represent a Lovecraft-style madness, not something you heal from by talking to a psychologist :D
King DaMuncha 8 月 3 日 下午 5:24 
This is such a useful mod.
Galrent 7 月 23 日 上午 7:41 
I'm running into an issue where my colonist will attempt to snap someone out of their break, succeed, and then immediately try again. It seems that they get stuck in a cycle and I have to draft/undraft to get them to cancel.
mosseph 7 月 21 日 上午 6:21 
Love love love this mod, thank you for sharing! It seems well balanced as it is but I appreciate the flexibility that’s built into the settings.