Stormworks: Build and Rescue

Stormworks: Build and Rescue

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M1905 6in. 'Disappearing Gun' Coastal Battery Emplacements [Enviroment Mod]
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Vehicles: Creative
Environment Mods: Environment Mod
标签: v1.6.6
文件大小
发表于
更新日期
82.703 MB
2022 年 10 月 27 日 上午 11:24
2022 年 10 月 31 日 下午 5:38
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M1905 6in. 'Disappearing Gun' Coastal Battery Emplacements [Enviroment Mod]

描述
Coastal defense batteries have long dotted the coastlines of the world defending both homeland and territories abroad. These emplacements were often heavily fortified and capable of withstanding sieges for weeks or even months. As technology improved, so did the construction of these mighty guns. One such innovation was the use of a carriage that could swing the gun upwards and over the parapet of the emplacement, and once fired swung back down for reloading. This concealed the gun from the enemy, and allowed for it to be reloaded in relative safety by the gun crew.
This gun is a replica of the M1905 6in. Breach Loading Rifle mounted on a Buffington and Crozier Disappearing Gun Carriage of the type used by the US Army during the 'Endicott Era', and is presented as it would have looked circa the 1930s.



These gun emplacements dot the Sawyer Island protecting inlets and harbors, and can be used to defend the island from enemy shipping. The emplacements contain ammunition for the main gun, small arms, and minimal living space for the gun crew. They offer decent protection from direct fire weapons, but offer little protection from aircraft or 'top down' firing missiles. The emplacements are also within close enough proximity to each other so as to provide interlacing fields of fire.

M1905 GUN SPECIFICATIONS:
Max Range: 4000M
Point Target Range: 2500M
Magazine Round Count: 136 HE Shells


***PLEASE REFERENCE THE SCREENSHOTS ABOVE AS MANY BUTTONS AND ITEMS ARE HIDDEN FROM VIEW***

***PLEASE ENSURE YOU HAVE INFINITE AMMO TURNED 'OFF' IN THE CUSTOM MENU***

OPERTAION:

---Proceed to the 'Utility Room'---
  • Turn 'on' the "Bunker Low Voltage" Breaker
  • Turn 'on' the "Magazine Elevator" Breaker
---Proceed to the 'Orderly Room'---
  • Turn 'on' the "Fire Control Direct" Telephone
    (This will provide ranging information to the 'Range Scribe' on the gun deck)
---Proceed to the Gun Deck---
  • Climb onto the Upper Gun Platform and traverse the gun onto target, using the "Traversing Crank"
  • Once sighted use the "Elevation Wheel" located on the Lower Gun Platform to range the target
    (use the target range provided by the 'Range Scribe')
  • Open the Gun Breech with the "Breech Crank"
  • Call the "Ammo Cart"
    (once the cart has stop moving, stand near it and wait for the gun to load and the breech to close)
  • Climb back onto the Upper Gun Platform, verify the target, and press the "Counterweight tripping Pedal"
  • Fire the gun using the "Electrical Firing Dynamo" when ready
  • Once the gun is lowered, use the "Breech Crank" to open the breech and press the hidden button "Swab Breech"
  • Repeat the process by calling the "Ammo Cart"

NOTES:
  • Failing to 'Swab the Breech' can result in a massive explosion when the gun is reloaded due to hot embers still burning in the gun's chamber. However, waiting 30 seconds between firing and reloading can prevent these explosions as well.
  • If by chance you choose to raise the gun when unloaded, you can then lower it by turning the "Manual Retraction Crank" located on the Lower Gun Platform. The gun is fully lowered when you can no longer turn the crank. Prior to which you will be unable to reload the gun.
  • The "Battery Party Line" telephone is for calling other nearby gun emplacements. Turn the telephone on, and press your 'Push to Talk' hotkey. You can also receive calls, when you hear the telephone ring, turn on the telephone and press your 'Push to Talk' hotkey to speak.*
    *Note: The batteries can only communicate with nearby guns, so you will need to relay calls from one gun to the next if needed.

BIG thanks to Sir Murtak for creating these wonderful screenshots for me, he's so good at it! Make sure to checkout his workshop page here:
https://psteamcommunity.yuanyoumao.com/id/Sir_Murtak/myworkshopfiles/?appid=573090

Also a BIG thanks to Mr Lennyn for creating cool games for us to add to our builds. In this case, namely the Checkers Lua game:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2692350889


Good luck defending your shores from the enemy!
ENJOY!

UPDATE 31 OCT 2022:
- Fixed Lag experienced when using the map

Thanks to Superboy9989, PirateJake2000 and WH1T3_No1SE for bringing the issue to my attention, and offering solutions! It's much appreciated!
255 条留言
lkobrien23 8 月 9 日 下午 8:47 
I love this so much
GERUNIMO  [作者] 3 月 27 日 上午 9:41 
ajmarston, oh gotcha!
Well they have icons visible on the map but also I provided a map above in the screenshots.
Hope that helps!
kittengamer2 3 月 27 日 上午 1:29 
what i mean is were are locations from A-H on the artlillery battery
Shad0w_real 3 月 26 日 下午 4:39 
Ok, thank you very much!
GERUNIMO  [作者] 3 月 26 日 下午 1:29 
ajmarston; Howdy, I don't really understand your question. Static/Environment objects don't require electricity (besides a source) they use infinite electricity by default.
What do you mean by; "like a to H"?

Shad0w_real, if you want to post your work I don't mind you reusing my stuff, I don't really get 'bent out of shape about that'.
As to the gun itself, (timer permitting) I can try and remove it for you but I designed it specifically for the purpose it is currently used.
Re-engineering it to be a solitary gun platform might take some time to do, but I can try.
Shad0w_real 3 月 26 日 下午 12:00 
I just really like the gun, I tried removing the bunker myself but I couldn't figure out how to remove it and still keep the gun functional, also just a FYI I never planned to release anything with the gun, I was tho hoping to put it onto some of my own creations (not to be posted on workshop)
kittengamer2 3 月 26 日 上午 11:12 
were are all the batterys?(like a to H
GERUNIMO  [作者] 3 月 26 日 上午 1:34 
Shad0w_real, I suppose so.
The problem is that it uses the bunker to hide/contain its ammunition stores, also these particular weapons were land based in fortified positions.
I'm curious, what would you need such a weapon for without the bunker?
Shad0w_real 3 月 24 日 下午 2:15 
Could you make a creation with just the gun and without the bunker?
GERUNIMO  [作者] 3 月 13 日 上午 10:39 
tinath64, yes.
It is an 'Addon', so you can check the box for it in the addon list when you start a new game.
Hope that helps, have fun!