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- Companies: Updating all existing companies with both vanilla and Tech&Res mod version as appropriate.
- Companies: 9 new companies - 8 of which are Tech&Res mod specific; some examples are "G"MM' Grammy" (Music), "National Telecom PCL" (Telecomunications & Data Centers), Thai Rung Union Car (Automotives), etc.
- Characters: Improve Morgenröte compatibility, there's now 0 chance of Dan Beach Bradley having a doppelgänger/clone.
Savegame-compatible (tested earlier with my own saves).
- Cultures: Porting existing Thai, Lao, and Shan files to 1.10 standard so that we won't need to put up with vanilla Vic 3 limited naming list for these cultures anymore.
- Companies: 4 new companies, which are "Privy Purse Department" (Opium), "Tang Sang Hah Co., Ltd." (Groceries), "Thai Roong Ruang Company" (Sugar), and "The Siam Iron and Steel Co., Ltd." (Steel).
- Power Blocs: Add a bunch of Siam-centric power bloc names and logos, for proper multiplayer larping.
Not savegame-compatible for obvious reasons (Vic3's 1.10 cultural file changes)
บั้กจากเกมหลักครับ สินค้าชนิดนึงตอนนี้มี Prestige Goods ได้แค่ 3 ชนิด รอทาง Paradox ซ่อมต่อไป
Edit: เมื่อกี้จะลบคอมเม้นท์ตัวเองเพราะแก้คำผิด แต่เผลอกดลบผิดอัน ขอโทษด้วยครับ
- WCR: Now that Siamese Domestic Influence check has been added to the main WCR mod, these overrides on this mod's side are thus no longer needed and thus removed, as well as other assorted changes as suggested by @1230james.
- Ruler Clothing: Add support for pre- and post- westernised Siamese Ruler Uniforms (the latter is based on Pridi Banomyong's Regent of Siam Uniform)
- Flavour renames for states and hubs (read: on-map cities) now work 100%, as well as other assorted naming fixes that I haven't noticed earlier.
This is savegame-compatible
Cheers - love your mod <3
Thanks for the notes - I'll get them patched soon
I've included the SIA tag into the list of countries with domestic uniforms combined with a check to see if this mod is active in order for the option to be selectable.
I've not changed the logic for `WCR_late_army_uniform_trigger`. I don't think you should be relying on it for anything since it's only really meant to drive the fake late game uniforms. You could set up your own late-game uniform trigger for your own use, and if there's any portrait modifier conflicts/overlaps with the WCR late-game uniforms, I would prefer you just set up some sort of override in the portrait modifiers on your end instead of having WCR try to account for it.
I'll be pushing the update for WCR in a bit. Cheers!
- Companies: Add Louise T. Leonowens Ltd. (Yep, that Leonowens from "The King and I") as the new Teak prestige good logging & tobacco company.
- Companies: Jucker, Sigg & Co will now specialise in "Jasmine Rice" prestige good instead.
- Companies: Tanin now has their own special "Tanin Radio" prestige good.
Likely savegame-compatible (tested earlier with my own saves).
MR-specific companies are next, as well as Siamese artists/scientists/...
- Military Clothing: Late-Game Royal Siamese Army (Tier 5-6) Soldiers, Officers, and Commanders will now wear Adrian helmet alongside their Service Cap.
- Military Clothing: Late-Game Royal Siamese Army (Tier 4-6) now wears their Battle Dress Uniform instead of Service Dress Uniform when mobilized/at-war.
- Military Clothing: Add Royal Siamese Navy clothing for westernised (WCR) / recognised (vanilla) Siam - prior to this they will use the same uniform as the Royal Siamese Army.
- General Mod File refactor across the board
- WCR: This mod is now 100% fully compatibles with WCR - you can now pick non-Siamese Ruler/Army/Navy uniform options as provided by WCR as well should that mod be enabled.
This is savegame-compatible.