安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










The first 10 years is perfectly normal, as some economic laws block AI from creating new construction sectors.
KuromiAI instead increases the proportion between investment pool and desired construction sectors by a 40%/50%.
What I'm not liking about vanilla AI right now is its laziness enacting laws, poor literacy in the entire game and the resulting low innovation value (They didn't manage to reach innovation cap in 1945
Hi! Thank you, that is a popneed bug that I'm fixing.
Hi! Actually the mod overwrites vanilla paper mills only adding data optimization.
This is the entire code about paper mills in Tech&Res:
INJECT:building_paper_mill = {
production_method_groups = { pmg_data_optimization_light_industry_paper }
}
Probably is another mod that is causing this duplication.