全面战争:战锤3

全面战争:战锤3

40 个评价
Chain Routs and Morale Tweaks
2
   
奖励
收藏
已收藏
取消收藏
battle
标签: mod
文件大小
发表于
更新日期
1.029 MB
2022 年 9 月 21 日 上午 1:45
2024 年 6 月 13 日 上午 12:01
2 项改动说明 ( 查看 )

订阅以下载
Chain Routs and Morale Tweaks

描述
My ideal for total war battles is battles that last a long time, but can like be ended quickly/decisively once you find the crack in the shell.
This mod is meant to enable chain routs as more of a factor when it comes to battles, and tries to increase the fun and options available to you.
Done by tweaking a lot of the morale debuff values in battle.

------

Lowered Army Losses
Increased effect from general's death
Increased debuff from nearby routing friendly units
Increased amount of nearby routing units that are considered

In vanilla, the morale debuff for a general fleeing is the same as the value for your general dying. I figure that your captain being eaten by a giant Frankenstein's rat in battle is like more demoralizing and scary than running away and surviving it, so I made the increase for death higher.
For nearby units, in vanilla, 3 routing friendly units nearby would give -9 morale debuff, it would now be -15, so routing units is now more impactful and can cause people to run away more often.
------

For an example of what can happen in this mod, and a thing that happened while testing, the army losses effect triggered, but some of the AI's elite units still barely held on in a few places on the battlefield.
I routed one of them by flanking with infantry, another by moving a unit that had fear closer, and the third I routed by firing artillery in their direction.
I like the idea of having to have a 'catalyst' to break stalemates, or to finally push units over the edge if they have enough ranks or are high enough tier.


Compatibility:
Compatible with any unit mods.
It only tweaks a few lines in _kv_morale, so I guess anything that like changes that would be incompatible.
Report issues or ideas in the comments
__________
My other mods

Experience Matters - Veteran rank changes and adjustments
Run 'Em Down - Units Actually Damage Routing Units
22 条留言
Rustic Clover 9 月 14 日 下午 5:48 
@ragranirk
Having played with this now, I haven't had this happen to me at all. Used Dwellers Below constantly and when the Clanrats route the rest of the army is unaffected
Rustic Clover 9 月 4 日 上午 2:41 
@ragranirk
That's especially strange since Expendable units routing isn't supposed to affect the morale of non-Expendable units.
ragranirk 8 月 4 日 上午 8:32 
This seems to break with expendable units (such as skavenslaves or clanrats) and causes chain routing regardless of leadership modifiers. Tried with Skaven and my Lord and associated heroes (all 60+ base leadership) would route and immediately get a decisive defeat when a Dwellers Below Clanrat routed, making the faction's core ability downright unusable for lord and hero stacks.
Aaron 6 月 24 日 下午 3:31 
I encountered an enemy army where the lord died and they didn't get the -25 just -2. It was only one army in the whole campaign and they were a settlement (Greenskins in the galbaraz region). Other than that, this mod is phenomenal and honestly will make it very difficult if not impossible to return to vanilla.
Steel Rat 5 月 14 日 上午 12:15 
Yeah, it's still a pleasure to play. I'm using another one of your mods, Run 'Em Down. And the combo is really good and enjoyable. In terms of balance, it reminds me of my favorite Attila with its excellent morale system. Yesterday, reinforcements ran off almost without a fight with a morale debuff. It's just awesome. I hope you continue updating, with patches if needed. Thanks for such work. I think there was a lot of testing and work here.
Deeyourelf  [作者] 5 月 13 日 下午 6:38 
Thank you both! I wanted/wanted to add some more things to this, but I struggled to really develop ideas that werent extraneous, I kinda want to revamp it a bit, but i think I'm satisfied with it for now
Steel Rat 5 月 13 日 下午 1:01 
This mod is a revelation to me. I really like this system and the fact that the death of the commander now has a huge meaning, because the original morale system works very poorly.
Black Kazzan 2024 年 12 月 29 日 上午 9:42 
This is art, thank you!
Fundayz 2024 年 12 月 29 日 上午 3:40 
ty, I will try that. Thanks for releasing the mod.
Deeyourelf  [作者] 2024 年 12 月 29 日 上午 2:40 
It wouldn't be that hard to edit with rpfm though, if toy go jrno it and delete the line about army losses, it would reset the army losses penalty back to vanilla