安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Is there a way to use the config files to manually disable classes?
Based upon order of publication, you may get lucky and it "just work" assuming the Amal Hero pack resets the hero class trees and it is loaded after the Prof hero pack.
To guarantee you are using the right ones for the XCOM Heroes you can go into the class config files for Prof Hero classes and delete the configs for them which will make sure Amal Heroes are used instead.
Also, I would recommend something like Disable Any Class Redux to disable the Prof classes as well so they don't clog up your GTS buyables.
The Amalgamation Faction Hero Classes mod changes the base game hero classes to new Amalgamation versions.
The MOCX mod includes Skirmishers, add MOCX Zealot and MOCX Phantom for Templars and Reapers. These all make captured hero MOCX into base game versions. With Amalgamation Faction Hero Classes also active, they will automatically be the Amal versions.
This mod makes the captured MOCX hero classes into the Proficiency versions instead of the base game ones. Just leave it out.