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It relies specifically on markers with a defined variable name - I've tried testing it with other objects, using a variable name for them that is shared with the "Attack" behaviour, but they don't seem to work - which means that you can't set them up to randomly spawn on predefined marker positions as you would an object. The field for entering the marker variable also doesn't seem to be able to contain multiple marker names that it can then pick one from randomly. Is there a way to achieve this?