武装突袭3

武装突袭3

Drongo's Defensive AI
85 条留言
J4CKAL05 10 月 10 日 下午 4:42 
Despite seeing that this hasn't been touched in a while, but I'll ask anyway because I really like what this mod does and how it can be used in combination with DMP: is there a way to vary/randomise where the assault position is for the "Attack" behaviour (which I see is also a featured behaviour for units spawned with the DMP spawner module)?

It relies specifically on markers with a defined variable name - I've tried testing it with other objects, using a variable name for them that is shared with the "Attack" behaviour, but they don't seem to work - which means that you can't set them up to randomly spawn on predefined marker positions as you would an object. The field for entering the marker variable also doesn't seem to be able to contain multiple marker names that it can then pick one from randomly. Is there a way to achieve this?
Drongo  [作者] 2023 年 8 月 13 日 上午 4:18 
I'm not sure, I haven't tried spearhead. There are methods in the readme to get non-vanilla bunkers working.
roflcake$ 2023 年 8 月 5 日 上午 12:26 
does this work with spearhead? thanks for all your work! the command enhancement i think has some issues with spearhead but it's still the best one around. awesome stuff.
Resquart 2023 年 5 月 25 日 上午 5:02 
@Vostok918 Not only you my friend. Probably this mod or LAMBDA_Danger mod (this mod's dependency mod) causing the real problem.
Resquart 2023 年 5 月 25 日 上午 5:00 
Extreme performance issue. I have Rtx 3060 laptop GPU with 12700-H processor plus 32 GB DDR4 Ram but this mod OR MAYBE LAMBS_Danger mod idk causes HEAVY performance issue... My FPS drops to 30s and 40s
Drongo  [作者] 2023 年 4 月 15 日 下午 3:51 
No, it doesn't.
tacticooldude1067 2023 年 4 月 15 日 下午 3:15 
great work, does this not setup static weapons in the bunkers?
Drongo  [作者] 2022 年 12 月 16 日 上午 2:38 
Unfortunately no, it is all random. Maybe you could hand place groups and bunkers with probability of presence and exclude them from DDAI.
4spooked 2022 年 12 月 15 日 上午 9:38 
Very nice mod, is there a way to make DDAI exclude certain defensive positions or make it more likely that AI are positioned at other defensive positions?
Drongo  [作者] 2022 年 12 月 5 日 下午 12:51 
I wouldn't have thought it could cause lag at all. Do you have other mods running?
Vostok918 2022 年 11 月 29 日 上午 8:59 
is it normal if i think this makes game lag af?
my computer can easily run an ai vs ai battle with 200 units, 400 groups on both sides if no mods are installed, but if i use this module framrate drops to 0.5 and 1 sec in game became 5 sec irl
i wonder if this mod do make game laggy or it's other thing's problem
elpizzysofresh 2022 年 11 月 8 日 下午 1:38 
can you use this with alive or does it make things wonky?
Sandworm 2022 年 10 月 27 日 下午 3:37 
So not for Zeus or to enhance established missions. How are people talking about using it in Antistasi? Are they opening then in Eden or is it an issue just to have then loaded?
Drongo  [作者] 2022 年 10 月 27 日 下午 12:42 
These modules are designed to be placed in 3den for hand-crafted missions. You can set a delay to them to allow stuff to spawn in and then start the scripts. But the module is also used for the location of the defence, so you would have to place modules at all desired towns.
Sandworm 2022 年 10 月 27 日 上午 10:20 
So this is relevent to this but also the rest of your mods.
Do these effect a mission that is running or only one that you make with these elements? I know you said it doesn't work well with dynamic stuff but if I add these to a Direct action or something would they do anything? Or would I have to go into zues or something and place AI nodes?
Drongo  [作者] 2022 年 10 月 26 日 下午 1:59 
I'm not sure how Antistasi works, but this mod doesn't work well with dynamically generated stuff.
Froggyluv 2022 年 10 月 26 日 上午 8:21 
Doesnt Antistasi state front and center "Do NOT use other AI mods with this mission!"?
Commissar Joseph 2022 年 10 月 26 日 上午 4:11 
does this work with antistasi maps?
mariosred 2022 年 10 月 25 日 下午 1:41 
thanks mate!!
Drongo  [作者] 2022 年 10 月 25 日 下午 1:20 
666MPH by Bong Ra.
mariosred 2022 年 10 月 25 日 下午 1:16 
whats the song called mate?
Drongo  [作者] 2022 年 10 月 22 日 上午 4:33 
No idea what blckeagle missions are, but this mod requires the module to be present in a mission to work. You will probably have to edit your mission.
Dirk Verite 2022 年 10 月 21 日 上午 7:35 
can you just add the 2 mods (this one and lambs) to exile with blckeagle missions? Or do you need to remake the mission?
Drongo  [作者] 2022 年 10 月 17 日 下午 1:50 
@Roadhouse699
I designed it with hand-crafted missions in mind, but it isn't incompatible with DMP.

@飞龙岩山
It used the garrison scripts from LAMBS. You a free to edit the mod to change that part.
飞龙岩山 2022 年 10 月 17 日 上午 5:46 
Can have a version without Lambs dependence?
Roadhouse699 2022 年 10 月 16 日 上午 8:27 
Is this something that could work well alongside your map population mod?
I really like everything you do btw
Uhhh Kyle 2022 年 10 月 9 日 上午 2:02 
I love seeing all these awesome scripts drongo makes knowing that I'm far to lazy to use them to make missions for myself
VoidMello 2022 年 10 月 6 日 下午 8:46 
compatible with soldier fsm?
Drongo  [作者] 2022 年 10 月 1 日 下午 3:37 
Both.
DragonBlade94 2022 年 10 月 1 日 下午 12:26 
Is this client-side, server-side, or both?
Mommy Wine Time 2022 年 9 月 29 日 上午 10:34 
based drongo hitting us w the good shit again
Drongo  [作者] 2022 年 9 月 24 日 下午 4:39 
@xxc
Not sure.

@tduffylocks
There is a readme in the mod folder.

@Ender
Cheers.
aunt jemichael 2022 年 9 月 24 日 下午 4:14 
dude this is amazing! it saves so much time when making missions. thank you for the awesome work
ColiGod 2022 年 9 月 23 日 下午 7:51 
how to use
БИБИЗЯН 2022 年 9 月 11 日 下午 3:41 
can i use it with vcom?
Drongo  [作者] 2022 年 9 月 8 日 下午 2:10 
@ren
Set's the side it applies to.

@Dude ride
Not really, this for more for hand-designed missions.
Dude ride 2022 年 9 月 6 日 下午 5:03 
Would you recommend using this with Map Population?
♥︎ Ren :3 2022 年 9 月 4 日 下午 7:34 
What does the "Side" menu in the attributes menu do?
Drongo  [作者] 2022 年 8 月 19 日 下午 12:22 
You have to place a module.
IronMedic 2022 年 8 月 19 日 上午 8:03 
does this work with duws-x? Or would i have to add the module in editor?
Dragoslav 2022 年 8 月 16 日 上午 1:38 
Would love to see those missions as well.
IWNL 2022 年 8 月 1 日 下午 9:30 
YES please release
Drongo  [作者] 2022 年 8 月 1 日 下午 3:41 
I make very few SP missions these days, most are designed for my small coop group (4 guys). Most of them look like my MOSUL mission. We also play DMP DFC campaigns a lot. Usually the missions are PvE with players leading AI squads and a commander using DCE and my air/arty stuff. I can upload some of those if people are interested, but most would need some refinement for public release.

I started work on an SP company commander campaign, which is where this mod came from. Its very far from completion though.
Froggyluv 2022 年 7 月 31 日 下午 3:03 
Just curious if you have any SP missions you designed yourself? Your attention to detail in tactically is amazing and I would love to see what kinda missions you play (or recommend) to be played with your modules
Pants 2022 年 7 月 31 日 下午 2:36 
Thank you kindly!
Drongo  [作者] 2022 年 7 月 31 日 下午 2:27 
Server and all clients, as the modules create dependencies. However, if you de-pbo the mod, you can extract the scripts which will provide you with 90% of the functions and removes all dependencies. Message me or contact me on discord if you need help with that.
Pants 2022 年 7 月 31 日 下午 2:16 
Is it needed by all the clients in MP or just server and Zeus?
DickLouden 2022 年 7 月 30 日 下午 3:09 
Got it, thanks, I will check out the other mod.
Drongo  [作者] 2022 年 7 月 30 日 下午 12:48 
If you check my AI commander video from a few months back, you can see some convoy movement. Haven't hammered all the bugs out yet.

Any object that isKindOf"Structure" can be used as a bunker, sync it to the Defensive Area module and orient the front of the structure to the north. It must have AI positions though.
DickLouden 2022 年 7 月 30 日 上午 11:13 
@drongo, for the mounted infantry thing I wasn't asking about this mod in particular, I was just asking if it was an idea you had considered. Also would the Fox-holes from the recent foxhole mod count as fortifications for this mod?