Stellaris

Stellaris

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Government Variety Pack
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9.984 MB
2022 年 5 月 11 日 下午 1:44
12 月 14 日 上午 8:14
76 项改动说明 ( 查看 )

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Government Variety Pack

描述
A grab bag of new civics, origins, and government types.

Updated for 4.2 (Corvus).

New Civics

A total of 77 new civics, broken down into 9 origins, 20 normal civics, 19 hive civics, 14 machine civics, 12 megacorp civics, and 3 "advanced" civics available to any non-gestalt empire. Additionally, 5 base game civics have been enhanced with expanded features. (See the dedicated civics thread for more info.)

New Governments

Around 95-105 new governments (depending on how one counts), detailed in their own thread.

Special Thanks

ICONS
Wanna give a HUGE THANK YOU to Meltup for making unique icons for the new civics. They look cool and I am super happy someone stepped up to help out with this.

Other Contributors
  • Steam user Namazuo "Horse Poop" Toushiro came up with something like 17 new government suggestions that were all awesome, I added them and they served as the inspiration for a few more.
  • Steam user Garlic Pudding came up with five government ideas I incorporated, and one I have yet to incorporate but a new Civic is WIP for it.
  • Steam user Renan fixed all my name generators after 3.6 changed things so much I couldn't make heads or tails of it. Thank you so much!

Compatibility, Patches, and Submods

This mod only adds new things to the game, in new files. There's no possibility of my mod conflicting with another due to both editing base game files, and will only conflict with other mods if for some reason another mod has files with the exact same names in the same places as this in mod. However, if a mod radically changes the way ethics work (especially renaming the base ethics), compatibility will be shaky at best. There's also no guarantee that combinations of mod-added features will "play nice" or be balanced against/with each other in game.

Compatibility patches:

Mods that have built-in compatibility:

For non-English language translations:

Want to make a compatibility or localization patch? See this post to find out how!

There are a few patches and other versions of this mod. These all require the main GVP mod (this), and do nothing but selectively remove features. If you want all the features of this mod, you don't need any of these patches/alternate versions. They do not add anything and only provide options for users who for whatever reason want to exclude some features. Since all they do is replace files from GVP with identically-named blank files, there isn't typically much need to update them and tbh it's kind of a chore to update the version number on all these so I'm slow to do it. Bottom line, you can almost certainly ignore the compatible version number for them.

The patches and alternate versions are:

There are also "backup" versions of this mod for older versions of Stellaris available on my Workshop page. NOTE: The backup versions are stand-alone, do not run any of them with each other or the current version!


Finally, there is a submod available:

Known Issues

Federation start origins may rarely spawn partners with no government ("Despicable Neutrals"). The reason is known but the fix is obscure. If this happens to you, at this time the best thing to do is start a new game. It only happens occasionally.

Problems?

Report any bugs, issues, or other unexpected/undesired behavior using this form[airtable.com].

Flush with money to burn?

You can toss some of it here[ko-fi.com] if you want!

[discord.gg]
热门讨论 查看全部(5)
82
12 月 10 日 下午 6:33
置顶: Balance, Bug, and Issue Reports
LittleRaskol
12
1
8 月 8 日 下午 5:05
Built-In "Compatibility" with Ethics and Civics Classic Explanation
LittleRaskol
8
10 月 2 日 下午 2:19
置顶: Big List of Civics
LittleRaskol
482 条留言
LittleRaskol  [作者] 11 小时以前 
Colonial Fiefs should now work properly. I also modified how it works a bit so that the "Promoted" policy is more valuable (greater chance of new subject having same ethics as you, better starting relations) while costing more.
LittleRaskol  [作者] 12 月 12 日 上午 4:24 
I *might* know what's wrong with Colonial Fiefs. More testing needed but it could be back in action soon.
LittleRaskol  [作者] 12 月 1 日 上午 4:20 
Think I've figured out why Chivalry's buildings didn't work: Apparently adding something to the "knight" building set makes it ineligible for normal starting districts. Whoops!

Also noticed that some time in the last, uh, 5 years? Stellaris stopped making its building icons offset to the right. So I'm going to redo all the buildings at some point.
LittleRaskol  [作者] 11 月 25 日 下午 5:58 
Very little changed in the update for 4.2. Would not be surprised if people could keep using the mod without issue on 4.1. The only 4.2 specific change was making civics that are intended to be diplomatic incompatible with the "Scorched Earth" type civics (so there might be unlocalized keys and "Invalid civic" errors if you're still on 4.1 but it shouldn't break anything).
Anthonest 11 月 17 日 上午 9:41 
@Grand Admiral Thrawn please read descriptions before asking questions, ECC says it has built in compatibility.
Grand Admiral Thrawn 11 月 15 日 上午 10:36 
is this mod compatible with ethics and civics classic?
LittleRaskol  [作者] 11 月 14 日 下午 1:10 
The whole error log would be helpful. There's a bug report form linked in the description.
ItsDaKoolaidDude 11 月 14 日 上午 6:03 
There's also a few other issues my mod load order is getting from GVP, that being: missing authority tags, events not firing correctly, civics reverting to defaults, scripted triggers not evaluating correctly.

Recently had a breakage from it that directly corrupted the save file:
Invalid government type [...]
Missing civic [...]
Unexpected token in empire definition

Hoping this helped and this'll be updated!
LittleRaskol  [作者] 11 月 12 日 下午 6:34 
I don't think a 4.0 backport version is strictly necessary to use the mod if you're still running 4.0. What I meant by that post is that more changed between versions than I thought in terms of, like, content. So if you use the mod in 4.0, there might be e.g. modifiers that don't show up. It will not work perfectly well, but I don't believe it would be unstable. (I also don't really know.)
Wairui 11 月 12 日 下午 12:11 
BTW, I should add that I love your 'Change Notes'. Shows the care you have for mod users and how wonderfully great attention you have for your creation. TY!