安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Can you give me the modoverrides.lua file of the world where this is happening? Click on the wrench symbol, click on Open World Folder, then go to Master and find the modoverrides file. This one contains all the configuration options, perhaps it has do to with the combination of the different configurations.
In the next patch that will be fixed, you can change the sanity drain by changing it in the wormhole/sinkholes Icons mod.
I don't know if its a weird configuration issue, did you try to reset the configuration options for both and then try it again?
If you only have the Wormhole/Sinkholes Icon mod active, does it work properly?
@昕彧 You probably copied this mod into a local folder or changed the folder name to not include "workshop-" in its name. This causes to mod to go into debug mode, where all debug keys are enabled, such as the season jumping.
You can remove lines 39-43 in the modmain.lua to remove this effect.