安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Can you give me the modoverrides.lua file of the world where this is happening? Click on the wrench symbol, click on Open World Folder, then go to Master and find the modoverrides file. This one contains all the configuration options, perhaps it has do to with the combination of the different configurations.
In the next patch that will be fixed, you can change the sanity drain by changing it in the wormhole/sinkholes Icons mod.
I don't know if its a weird configuration issue, did you try to reset the configuration options for both and then try it again?
If you only have the Wormhole/Sinkholes Icon mod active, does it work properly?
@昕彧 You probably copied this mod into a local folder or changed the folder name to not include "workshop-" in its name. This causes to mod to go into debug mode, where all debug keys are enabled, such as the season jumping.
You can remove lines 39-43 in the modmain.lua to remove this effect.