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Probably not as IDT is a more serious brand that what we were doing at the time we made this locomotive. I am probably going to put in some other fun details though when new IDT products launch
it generates smoke particles as spheres and assigns them different sizez, opacities and velocities depending on randomness as well as train speed resulting in the animation. The script implementation for this mainly consists of data manipulation within an array structure if I remember correctly.
I am not sure what you are to saying. All controllers in thes build are internally structured with different modules the locomotive requires to work. Unfortunately theres no grouping or labeling in stormworks so that's all im gonna do in terms of structure. Functionality comes first here at IDT
Thank You :D That's the point