安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
As long as you don't have a custom copy of the planet that changes the spawn profiles, this patch works. I've tested in this with multiple other mods. There is quite the decrease from 35 to 10 monsters per planet, but I can see how 10 is still "a lot". I can't replicate your issue, but I know for a fact that this patch has worked for me and others.
Did you travel to a NEW money planet...? Planets cannot be changed when they're ALREADY generated.
Try /warprandom om_moneyplanet to visit a new money planet faster.
Unfortunately, I don't think so, since the patch was forced to redo the spawn rates of certain monsters because of incompatibility with FU.
Of course it doesn't get rid of them - it's just supposed to decrease the amount of monsters that can spawn on the planet.