边缘世界 RimWorld

边缘世界 RimWorld

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Quality Bionics
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Mod, 1.2, 1.3, 1.4
文件大小
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更新日期
19.598 MB
2021 年 6 月 25 日 上午 10:01
2023 年 1 月 23 日 上午 1:41
16 项改动说明 ( 查看 )

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Quality Bionics

描述
thanks the actions of the incredible ilyvion, a 1.5 version of the mod has been released and will be maintained further at the following link, please go ahead and show some love there, as without him i dont know when it would have been updated.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3236892428
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Have you ever wondered...

...Why your Intellectual pawns who have researched the secrets of the universe, or the crafters of your colonies who have created artifacts of such quality that news spreads across the lands, cant seem to craft bionic equipment that has above standard efficiency?

well now you don't have to wonder!
Introducing quality bionics! Stronger bionics for smarter people.

Prostheses of a certain tech level and above (adjustable from the mod menu) now have quality levels that affect the efficiency of the part. because lets face it, someone had to have figured out a way to make a circuit in the unit a little bit better.

This mod should work with bionics added from other mods. Taranchuk has made it so that a tech level is set and modded bionics should (™) work, if there are any incompatibility issues, send me a message on discord

HOWEVER

Games in progress with bionics already in game may get assigned with awful quality or be removed entirely , SO unless you don't mind re-crafting or removing the old parts and reinstalling new ones, it is not recommended to install mid game.

You have been warned.

This mod would never have been possible without the amazing coding work done by Taranchuck
And the beautiful preview art done by the talented SirLalaPyon

If you need any items to get added as a supported part, send me a message on discord at RebelRabbit#3436

热门讨论 查看全部(3)
7
2024 年 3 月 22 日 下午 9:19
bugs/incompatibility issues
Milenier/TTV
0
2022 年 12 月 26 日 上午 8:42
does this work with sns aotc?
FrAmed46
0
1
2022 年 8 月 7 日 上午 2:52
Incompatibility with Mechalit Core v2 mod
Kogoth
285 条留言
AssassinsBro 7 月 18 日 上午 9:33 
I have remastered the mod for 1.6 and used the continuation of ilyvion for the remaster, more performance and such.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3528798857
Shinobi 2024 年 10 月 17 日 上午 2:48 
o7
Rebel_Rabbit  [作者] 2024 年 7 月 8 日 上午 6:18 
2962342497 2024 年 7 月 7 日 上午 2:49 
1.5?
TheBronzeWarrior 2024 年 6 月 25 日 下午 5:03 
@PMC_Zero if you see this, theres a mod called "Unlimited" that removes limits for bionic bonuses
Frog Z. 2024 年 6 月 1 日 上午 5:21 
My testing have shown that Cyber Fauna 1.4 is incompatible with this mod. For human bionics, the body part efficiency does not apply (as if they are all unmodded, normal quality ones), but the health does. I haven't tried animal bionics added by that mod yet. This is the same as what was observed by Milenier in the discussion. I wonder if anyone is having the same experience?
Milenier/TTV 2024 年 5 月 18 日 上午 12:51 
@rebel_rabbit @ilyvion thanks lads!
>54M 2024 年 5 月 12 日 上午 1:51 
is there an EPOE patch of this mod around?
PMC_Zero 2024 年 5 月 2 日 下午 2:50 
Having to OP stats makes my pawn unable to move at all...
Node cost overflow for "pawn" pathing from x to x"
ilyvion 2024 年 5 月 1 日 上午 8:36 
For anyone looking for a 1.5 compatible version, I've made and uploaded one here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3236892428