武装突袭3

武装突袭3

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VIO-BECTI Vanilla
   
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描述
A Collection of our VIO-BECTI Vanilla Missions
[V2.0.6] Changelog:

Added: Zombiemode
Added: gear purchasing for vehicle player sit in
Added: backpacks to purchasing stuff for vehicles
Added: remote controll if set CTI_RESPAWN_AI >= 3
Added: dmg indicator for buildings and HQ
Changed: time to capture camps now same for all SV
Changed: set LOG to warning to got infos about arty ammo bug
Changed: commander now gives squads more money
Changed: default - Inf Marker now show icon for own units
Changed: deleting units/defenses behavior
Changed: default value for town purchase to 1
Changed: no arty cooldown if EAT <= 0
Changed: range check for Artys
Changed: price for crews
Changed: spawn distance from factory +5m
Changed: AI skill param
Changed: better persist gear handling
Changed: calucation of the town forces
Fixed: HC didn't work if added after mission start
Fixed: OPFOR didn't shoot GUER
Fixed: AI shoots player if nation didn't have original side
Fixed: some minor typos
Fixed: Ai Com didn't place Radar
Fixed: some positions in Altis and cherna
Fixed: Town purchase param not same in all mods

[V2.0.5] Changelog:

Added: gear purchasing for vehicle player sit in
Changed: AP-AT-AA launcher missiles price (~-50%
Changed: lowered T100X Tier -1
Changed: town spawn changes, see Issue#34
Changed: better persist gear handling
Changed: AI skill param
Fixed: Salvager view as client not working

[V2.0.4] Changelog:

Added: commander ability to setup statics
Added: default "MANW" Insignia
Added: toggle mode for earplugs
Added: Option to disable tokeover distance for units on respawn
Added: Option to respawn with last gear
Added: internal statistic, maybe we'll show it on endscreen later
Added: Salavgers to Units camera - unflip for all if stuck
Changed: positioning of vehicles after loading
Changed: rearming behavior for statics
Changed: Max Queue amount in factorys
Changed: discount for AI only in harderAI skills
Changed: AI skill calculation
Changed: price calculation of all statics
Changed: salvagers now in one single group
Changed: better vehicle lock behavior - locked by player
Fixed: must allways hack UAVs+UGVs
Fixed: some old Arma2 damage stuff
Fixed: error on loading the supply
Fixed: building blocked in not in restricted area
Fixed: firefighter siren not working
Fixed: AI commander didn't take command
Fixed: more old Arma2 dammage stuff found
Fixed: Opfor AI squads hire parade units
Fixed: Error picture not found

V2.0.2_230721
Added: Param to start near Town is back
Added: UAV 06 antimine backpack
Added: Chernarus and Takistan
Fixed: HQ spawns twice
Changed: Some Arty UI improvements
Changed: larger capture bar

V2.0_230618 (final 2.0)
Added: Artillery can change mode + max range in params
Added: Save empty vehicles and player funds by ID
Added: units count in towns
Added: VAM (Vehicle Appearance Module)
Added: charlies civilian medic support
Fixed: load and save user funds
Fixed: only one pylon setting can be saved
Fixed: Stuck in building cam if build on water
Fixed: vanilla rearm works in CTI
Fixed: Town capture gets broadcasted
Fixed: exception at townspawn
Fixed: some gear issues
Fixed: naval upgrade cost too high
Fixed: error on using arty
Fixed: map markers for loaded vehicles
Fixed: ammo truck has fuel model
Fixed: some upgrade times
Fixed: price calc for items sometimes wrong
Fixed: cant disband Team on dedicated servers
Fixed: Salvagers not working
Fixed: Damage <null> on building hit
Changed: Option to enable only special salvager units
Changed: code cleanup - tech matrix changed
Changed: only 1 infoline on artyshots
Changed: Desc and values "TOWNS: Protection Range"
Changed: Town vehicles spawn heading north now
Changed: info if you in restricted area for basse
Changed: Upgrade descrioption
Changed: Tanoa map update (spawns)
Changed: capture bar now wider for long names
Changed: more medics in AI groups
Changed: HQ to truck on tanoa, mske for transport
Changed: lowerd tank amount in 60SV towns
Changed: spawn chance of some units
Changed: some param default values

Patchnotes V2.0_230109
Added: Integrated Phylon Management

Added: new additional preset param
Added: buildtime of units in purchaselist
Added: time to reseach window
Added: time to fire artillery misson
Added: LDF units
Added: Map Livonia
Added: Infantry spawn prevention to spawn under the map
Added: More options for Stamina System
Added: param for bounty upon entity killed
Fixed: Automatic max upgrade calculations
Fixed: Infantry spawn to high an gets injured
Fixed: AI squads waiting to long for units in base
Fixed: AI Commander don't reseach all tech
Changed: respawn params (now one mobile / one static)
Changed: unflip vehicle function to make it safer
Changed: Reactivated reammo costs (Phylan Man. workaround)
Changed: default start Funds/Supply
Changed: buildtime calculation, now wider scalable
Droped: Phylon Manager support (now integrated)
项目 (11)
VIO-BECTI Vanilla Altis 2.0.6
创建者: dukee02
Our project: Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without disregarding the basic idea of combined warfare too much. CTI features: Classic Team vs...
VIO-BECTI Vanilla Malden 2.0.6
创建者: dukee02
Our project: Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without disregarding the basic idea of combined warfare too much. CTI features: Classic Team vs...
VIO-BECTI Vanilla Stratis 2.0.6
创建者: dukee02
Our project: Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without disregarding the basic idea of combined warfare too much. CTI features: Classic Team vs...
VIO-BECTI Vanilla Tanoa 2.0.6
创建者: dukee02
Our project: Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without disregarding the basic idea of combined warfare too much. CTI features: Classic Team vs...
VIO-BECTI Vanilla MSKE 2.0.6
创建者: dukee02
Our project: Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without disregarding the basic idea of combined warfare too much. CTI features: Classic Team vs...
VIO-BECTI Vanilla Rosche 2.0.6
创建者: dukee02
Our project: Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without disregarding the basic idea of combined warfare too much. CTI features: Classic Team vs...
VIO-BECTI Vanilla Enoch 2.0.6
创建者: dukee02
Our project: Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without disregarding the basic idea of combined warfare too much. CTI features: Classic Team vs...
VIO-BECTI Vanilla Chernarus 2.0.6
创建者: dukee02
Our project: Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without disregarding the basic idea of combined warfare too much. BECTI basic version without m...
VIO-BECTI Vanilla Chernarus Summer 2.0.6
创建者: dukee02
Our project: Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without disregarding the basic idea of combined warfare too much. BECTI basic version without m...
VIO-BECTI Vanilla Chernarus Winter 2.0.6
创建者: dukee02
Our project: Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without disregarding the basic idea of combined warfare too much. BECTI basic version without m...
VIO-BECTI Vanilla Takistan 2.0.6
创建者: dukee02
Our project: Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without disregarding the basic idea of combined warfare too much. BECTI basic version without m...
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9 月 12 日 上午 2:01
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Pointman