武装突袭3

武装突袭3

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VIO-BECTI Vanilla Malden 2.0.6
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, PvP
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Malden 2035
标签: Tag Review
文件大小
发表于
更新日期
3.486 MB
2021 年 5 月 12 日 上午 12:00
9 月 10 日 上午 2:15
9 项改动说明 ( 查看 )

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VIO-BECTI Vanilla Malden 2.0.6

在 dukee02 的 1 个合集中
VIO-BECTI Vanilla
11 件物品
描述
Our project:
Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without disregarding the basic idea of combined warfare too much.
CTI features:
  • Classic Team vs Team (TvT) max. 16vs16
  • Warfare on all levels (on foot, in the vehicle, in the air).
  • Free choice of units, put your team together yourself.
  • Free base construction, several bases also possible.
  • Well-balanced technology tree.
  • Research for better units, thus earlier Tankrush not possible.
  • No fixed script, every game can run differently.
  • Mission designed for PvP, but also Coop possible.
CTI main description:
CTI (Conquer The Island) is a mission that already existed in ArmA2 under the name Warfare. Here 2 factions are facing each other and fight for supremacy over the map. Depending on the map and the setting, a 3rd independent faction can also be involved, but it does not actively participate. but does not actively participate in the action. The goal is to find and destroy the enemy base or alternatively capture all cities/villages. These cities/villages also serve to generate "supplies" with which the "research" can be advanced, the own base can be expanded and further bases can be built. To capture a town/village it is sufficient to be within a small radius of the main bunker, without enemy forces being are also in this zone.

As a player, you take on the role of a squad leader, commanding a group of AI units. The player can choose from various infantry infantry units, as well as various vehicles and aircraft, depending on the research and expansion level of the base. There is basically no class system in ArmA (which I very much approve of), so it is up to the player which equipment he wants to use. At the beginning everyone gets a minimum equipment (will be given even if you are broke), this can be customized in the base. All weapons, units and vehicles must be paid with $. These $ are generated by towns/villages that are taken and then generate income for a period of time. time generate income, as well as through successful kills of enemies (the more expensive the unit, the more $ you get for the kill).

It is always better to proceed in a coordinated manner, since single missions usually end with the virtual death of the player as well as the AI comrades and thus often also brings a renewed longer journey to the front.

The respawn system is partly different from other game modes, as it focuses on the coordinated attack of mixed group units. Therefore, any player who dies during the attack will respawn in one of the bases (though types of field hospital are possible). A spawn in close proximity to the front however only works for the players, AI chamberades and vehicles have to be ordered in the base. Since thus not immediately again a new attack can take place, it is therefore possible for the defender to strengthen the defense and also plan an attack in time.

Each faction is led by a commander, who is chosen at the beginning by all players on each side. The commander determines the base building, the "research" as well as the basic tactics, his instructions should be followed. It is advisable to always experienced player as commander, because as commander you do not only lead your own squad, but you are also responsible for the other is responsible for the other groups. The commander can communicate these instructions via VON-Ingame/ VON-Tools, or make them visible via internal tools on the map.
ABOUT REUPLOADS:
Instead of simply making small changes and then uploading a new version yourself, just contact us[discord.gg]. Often desired features are already in the planning stages and you may be able to help us. Many very similar/similar missions just make it harder to keep track.
Help and player search:
Want to know more about the mission, find servers running the mission or find other players to share with/against, our Steam-Community and our discord [discord.gg] are a good a good address for this.
CREDITS
Authors:
  • dukee: Projectlead and main developer
Danke an:
  • VIO-Community, for bugfind...xing
  • all testers

If you like my work, you can Support me [paypal.me]

usefull links:
Steam-Community
All Info about server setup and parameters [github.com]
Discord [discord.gg]

VIO-BECTI Collections:
VIO-BECTI Vanilla Collection
VIO-BECTI Cold-War Collection
VIO-BECTI WorldWar2 Collection
VIO BECTI [IFA3 only] Collection
13 条留言
Valmont 2024 年 1 月 10 日 上午 8:55 
Just awarded you guys a "must have it", not only this is incredibly fun and optimized but the UI work is top notch! It is very rare to see good taste in design like this
dukee02  [作者] 2023 年 5 月 29 日 下午 12:12 
They should have a 20 m range to spawn to prevent that, and the AI in most cases starts the attack. If not you can ive them the order to do so. If they explode to much i'll increase the range for the next update, please tell me.
sandrastarling 2023 年 5 月 29 日 上午 11:19 
If my last try at this was correct as soon as I put down a barracks the AI started spawning in vehicles to the point they all land on top of each other and blow up.

I can test this again later to confirm.
Cpl Eagle 2022 年 5 月 20 日 上午 9:07 
Yes.. so it's explained why in WW2 mode the AI ​​doesn't buy motorized vehicles because they are transport. I'll try to upgrade to level 2 to see if they start motorized work.

Keep up your great work! Becti is one of the best mods I've ever played.
dukee02  [作者] 2022 年 5 月 20 日 上午 7:29 
Hi, yes the Infantry only on foot, if you gave them trucks the move into the town with them, so the got simply disabled. If the AI only stay and do nothing have multipl reasons. If a player take controll of the group and leaves - the AI can't handle it right sometimes - better dont take controll over AI groups. Or simply the haven't enought money to buy all vehicles the want - easy fix, give the AI money ^^
Cpl Eagle 2022 年 5 月 20 日 上午 6:43 
Very good ! What I've noticed is that the teams you assign infantry, move only on foot to cross the map or stand still, and the teams assigned motorized are only in attack vehicles, not transport. Is it normal like this?

(Ai has been stuck in the middle of the game not advancing on the points)
dukee02  [作者] 2022 年 5 月 19 日 下午 2:29 
Hi, RHS is in development - CUP (basic) is tested ok, so if i finished and tested RHS the Cold-War version will get his upload too ^^
Cpl Eagle 2022 年 5 月 19 日 下午 1:45 
It's working, great work, soon I'll test from WW2. (My suggestion is to do RHS.
dukee02  [作者] 2022 年 3 月 9 日 下午 11:09 
The only thing we know how AI stucks, then a player joint the enemy side and deactivates the commander. If thats not happend, then thats the first time, we play it daily and the AI attacks towns(more ore less good), but no bases. To check what happens mor infos needed.
Nr007 2022 年 3 月 9 日 下午 12:32 
Unfortunately enemy AI never properly attacks towns. Just getting stuck between home base and first town. :steamsad: