武装突袭3

武装突袭3

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VIO-BECTI Vanilla Altis 2.0.6
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, PvP
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Altis
标签: Tag Review
文件大小
发表于
更新日期
3.736 MB
2021 年 5 月 11 日 下午 11:54
9 月 10 日 上午 2:11
12 项改动说明 ( 查看 )

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VIO-BECTI Vanilla Altis 2.0.6

在 dukee02 的 1 个合集中
VIO-BECTI Vanilla
11 件物品
描述
Our project:
Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without disregarding the basic idea of combined warfare too much.
CTI features:
  • Classic Team vs Team (TvT) max. 16vs16
  • Warfare on all levels (on foot, in the vehicle, in the air).
  • Free choice of units, put your team together yourself.
  • Free base construction, several bases also possible.
  • Well-balanced technology tree.
  • Research for better units, thus earlier Tankrush not possible.
  • No fixed script, every game can run differently.
  • Mission designed for PvP, but also Coop possible.
CTI main description:
CTI (Conquer The Island) is a mission that already existed in ArmA2 under the name Warfare. Here 2 factions are facing each other and fight for supremacy over the map. Depending on the map and the setting, a 3rd independent faction can also be involved, but it does not actively participate. but does not actively participate in the action. The goal is to find and destroy the enemy base or alternatively capture all cities/villages. These cities/villages also serve to generate "supplies" with which the "research" can be advanced, the own base can be expanded and further bases can be built. To capture a town/village it is sufficient to be within a small radius of the main bunker, without enemy forces being are also in this zone.

As a player, you take on the role of a squad leader, commanding a group of AI units. The player can choose from various infantry infantry units, as well as various vehicles and aircraft, depending on the research and expansion level of the base. There is basically no class system in ArmA (which I very much approve of), so it is up to the player which equipment he wants to use. At the beginning everyone gets a minimum equipment (will be given even if you are broke), this can be customized in the base. All weapons, units and vehicles must be paid with $. These $ are generated by towns/villages that are taken and then generate income for a period of time. time generate income, as well as through successful kills of enemies (the more expensive the unit, the more $ you get for the kill).

It is always better to proceed in a coordinated manner, since single missions usually end with the virtual death of the player as well as the AI comrades and thus often also brings a renewed longer journey to the front.

The respawn system is partly different from other game modes, as it focuses on the coordinated attack of mixed group units. Therefore, any player who dies during the attack will respawn in one of the bases (though types of field hospital are possible). A spawn in close proximity to the front however only works for the players, AI chamberades and vehicles have to be ordered in the base. Since thus not immediately again a new attack can take place, it is therefore possible for the defender to strengthen the defense and also plan an attack in time.

Each faction is led by a commander, who is chosen at the beginning by all players on each side. The commander determines the base building, the "research" as well as the basic tactics, his instructions should be followed. It is advisable to always experienced player as commander, because as commander you do not only lead your own squad, but you are also responsible for the other is responsible for the other groups. The commander can communicate these instructions via VON-Ingame/ VON-Tools, or make them visible via internal tools on the map.
ABOUT REUPLOADS:
Instead of simply making small changes and then uploading a new version yourself, just contact us[discord.gg]. Often desired features are already in the planning stages and you may be able to help us. Many very similar/similar missions just make it harder to keep track.
Help and player search:
Want to know more about the mission, find servers running the mission or find other players to share with/against, our Steam-Community and our discord [discord.gg] are a good a good address for this.
CREDITS
Authors:
  • dukee: Projectlead and main developer
Danke an:
  • VIO-Community, for bugfind...xing
  • all testers

If you like my work, you can Support me [paypal.me]

usefull links:
Steam-Community
All Info about server setup and parameters [github.com]
Discord [discord.gg]

VIO-BECTI Collections:
VIO-BECTI Vanilla Collection
VIO-BECTI Cold-War Collection
VIO-BECTI WorldWar2 Collection
178 条留言
dukee02  [作者] 9 月 17 日 上午 7:17 
lol well if you read, this is BECT Vanilla for well the Arma Vanilla factions. I think you are searching for our CW or WW2 versions and i see i've forgot to link this collections. I've add them for a better overview.
Wolves Hero 9 月 16 日 下午 5:39 
All AI friendly & emenies are vanilla weapons no CUP or RHS or 3CB weapons/factions. No scope & missed GPS at start new game.
This mods bit like Liberation have CUP RHS 3CB weapons/faction/vehicle
Wolves Hero 9 月 16 日 下午 4:49 
Broken mod not show up on list in Altis only show up on list in Chernarus Summer.
Lack factions flags only 10 no Russia or North Keroa or Iran or other enemy faction. Can't pick any more factions
dukee02  [作者] 8 月 31 日 上午 7:29 
If you mean the AI-Groupleader marked at the parking islands, this should only happen if this Group got player controlled (take over the AI-Group by player) this you can only fix by restarting the server.
Aryssa 8 月 31 日 上午 5:56 
There is a problem. AI commanders appear on the island locked. Because of which the enemy faction is inactive. Please fix it.
La-Kokos 7 月 15 日 下午 1:39 
Thanks! Yes, they were turned off by default) I turned it on, the fighters ran, thank you!
dukee02  [作者] 7 月 15 日 上午 8:05 
That's what the commander is made, set up the base and push the reseach. I think what you want is a AI for groups, we have a testing AI you can use, see the lower part of the parameters to activate them.
La-Kokos 7 月 15 日 上午 2:39 
Hi! My AI commander doesn't create squads or send anyone on a mission. He just builds a base and makes upgrades to it. Is that how it should be?
dukee02  [作者] 5 月 5 日 上午 7:30 
Yes they should, hope i didn't forget some one ^^
Manu 5 月 5 日 上午 12:56 
Hi is there tanks from the tank dlc in the mission ?