Space Engineers

Space Engineers

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Configurable Parameters
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Type: Mod
Mod category: Other
Tiedostokoko
Julkaistu
Päivitetty
1.857 MB
12.3.2021 klo 12.04
8.9. klo 11.51
45 muutosilmoitusta ( näytä )

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Configurable Parameters

Kuvaus
Overview
Configurable Parameters allows you to adjust a variety of settings via an easy to use GUI.

• By default, everything is left at vanilla settings, so if you are only interested in certain aspects, you can just configure those.
• Custom parameters are stored directly in the savegame (Sandbox.sbc); hence you can have different configurations for each world.
• Changes are applied during session initialization and are purely code based, so there won't be any conflicts or problems caused by hardcoded changes in config files.

Features
So far, the following settings can be adjusted:

Blocks
• Light/Heavy Armor Resistance and Deformation Ratio
Can be applied to all shapes as well (supports AQD - Armor Expansion)
• Show/Hide the visual edge on Light/Heavy Armor
• Ore Detector Scanning Range
For the small and large grid vanilla ore detector (modded ones are ignored).
• Battery Initial Charge
• Use clear overlay screen for cameras
• Spotlight Settings
Define the maximum lighting range and intensity as well as the required input power for small and/or large spotlights.
• O2/H2 Generators Settings
Define the power consumption as well as the IceComsumptionPerSecond (processing speed) of small- and/or largegrid O2/H2 Generators. For example you can increase the power consumption up to the point, where ice won't give you free power.
• Laser Antennas Settings
Define the idle, turning and operational power consumption and the maximum range.
• Gravity Generators Settings
Define the range / radius of the (Spherical) Gravity Generator.

Weapons
• Searchlight Settings
Define the maximum AI targeting range, lighting range and intensity individually for small & large searchlights. Option to use a clear overlay when directly controlling the searchlight (if you are using it like a camera).
• Weapon Settings
Adjust the ammo damage, ammo range, turret AI targeting range, resistance and shot deviation angle for each weapon block including modded ones. Disabled when using WeaponCore.

Planets
• Planet Settings
Define oxygen and air density, temperature and wind speeds per planet (the list of planets is generated dynamically and includes modded ones as well).

Environment
• Maximum Speed
For small and large grids. Please note, that the character speed is hardcoded in the game to be 10 m/s faster than the maximum speed for grids, allowing you to always be able to catch up to grids.
• Missile Speed
Initial and target speed
• Weather Settings
Define the amount of damage caused by lightning strikes (can be reduced to 0 to make them harmless) and whether or not lightning strikes can hit grids and/or player characters.

Characters
• Jetpack effectiveness
Limit the usage of character jetpacks to "Space" (0.00g) or "Moon" (0.25g). Affects both the female and male standard character (compatible with custom character models from Male character variety and Female character variety).
• Character Resources
Define the oxygen & energy consumption and oxygen + hydrogen suit and bottle capacity

Ores
• Ore Richness/Density
Define the quantity of ore mined from a certain amount of voxel volume for each ore type
• Asteroid Ore Spawning
Define the ores and their rarity to spawn in asteroids (Supports all modded ores. Can be used alongside Procedurally Generated Ore to override Scarce Resources)
• Meteorite Ore Spawning
Select which ores will spawn from meteorites (see above)

Economy
• Economy Settings
Define the refresh time of NPC Station stores and set multipliers for the item amount they offer and order in the store as well as request by acquisition contracts. Modify reputation multipliers for direct and derived standing changes with factions. Adjust the base prices of all ores to rebalance the whole economy.

Audio
• Soundeffect Volumes
Gives you fine control over the volume of various sound effects, for example to make tools and production facilities less noisy.

Modular Encounters Systems
• Extended settings, if Modular Encounters Systems is used
- Replace creature weapons (Rocket Launchers, Elite Grinders/Weapons containing Platinum)
- Override minimum and maximum spawn distances of creatures
- Enforce global block replacer
- Replace O2H2-Generators with proprietary version on MES spawned grids



Configuration Management:
You can now export your current configuration to a profile file, which is stored in the global mod storage. This file can be imported, allowing you to easily transfer your configuration to other savegames.
Furthermore you can reset the whole configuration to default with one-click.

This feature is only available, if you are running the session as Singleplayer or hosted Singleplayer.

How To Use:
1. Open the chat with Enter and press F1 to open the Rich HUD Master Terminal.
2. Select this mod in the modlist, navigate to the desired categories and change the parameters to your liking.
3. Once you have made your changes, which require at least admin permissions on a dedicated server, press Esc to close the chat and the window
4. Save and reload the game / Save and restart the dedicated server



Other mods
• Projection Status: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2980888705
Suositut keskustelut Näytä kaikki (2)
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1.10. klo 0.06
Suggestions
Blue64
33
11.10. klo 4.32
Bug Report Thread
Blue64
671 kommenttia
okay nope, i'll move this to the Bug Report Thread to not clutter the comments here
the ore spawning probability is on its default values. didnt change anything there but no matter what i do, once i activate Iron and Nickel, only those 2 ores spawn, and if i disable those two and leave others, including gold, uranite and deuterium on, only those 3 spawn. none of the other defined ores like silver, magnesium.
i'll check if its a mod compability issue or something else and report back
The_Ich  [tekijä] 10.10. klo 13.42 
@Katarina [WolfCraft Industries]
That sounds correct? With this mod, you can define, which ores can spawn within asteroids, but that does not mean, that all of these ores will spawn on a single asteroid. The likelyhood of each ore type you can also define in the "Ores" section of this mod.
anyone else not able to set ore spawns on asteroids?
for me, i cant get more than 3 ores on asteroids, usually its Iron and nickel.
once i disabled those, best i can get is uranium, gold and deuterium (mod)
@The_Ich
i did some testing, now a few month in the past, while having wc in the world as i wanted to adjust the rocket speed to the changed gridspeed and it caused wc based rocket launchers to no longer work which is why i say it shouldnt be touched.
as it didnt happen without wc i am just avoiding touching any of the weapon options as long as wc is in the world and its also why i didnt report it in as i didnt know the whole section should be skipped if wc is in use.
The_Ich  [tekijä] 8.10. klo 9.50 
@Krateria
All settings apply to the whole world and therefore everyone.

@Abisius Xarvenius Carbensius
Just for clarification:
The entire section regarding Weapon adjustments is skipped, when the WeaponCore mod is used in the same world. There is no risk involved here.

Also the UI section for "Weapons" will only display the Searchlight settings in this case, which is uncritical to adjust alongside WeaponCore.
@Krateria
as its worldspecific once a value has been changed, the world saved and reloaded on host side it applies to all that use that world.

though you should make sure that no other mod that wants to change the same thing takes a bad take on having stuff changed via this one.
for example:

- aerodynamics has no prob with speeds beein changed even though it has a speed change by itself.

- weaponcore takes it badly if you change weapon related values via this one as the settings from this one are changing stuff based on the vanilla weaponframework which gets replaced by weaponcore with the weaponcore weaponframework.
Krateria 8.10. klo 3.27 
on dedicated server, when en admin user changes something like top speed, does it changes for everyone?
GadenKerensky 30.9. klo 23.59 
Yeah, it was relative top speed. Another mod I want to learn, but in this case, it was just causing confusion. Only realised it was in there when I kept searching for it in my left-side list but it would never show up, despite being subscribed.

Entirely my fault.
GadenKerensky 30.9. klo 23.52 
Forgive me, I did a dumb. I had relative top speed in the mod list without realising, testing now with that mod removed.