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Ilmoita käännösongelmasta
i'll check if its a mod compability issue or something else and report back
That sounds correct? With this mod, you can define, which ores can spawn within asteroids, but that does not mean, that all of these ores will spawn on a single asteroid. The likelyhood of each ore type you can also define in the "Ores" section of this mod.
for me, i cant get more than 3 ores on asteroids, usually its Iron and nickel.
once i disabled those, best i can get is uranium, gold and deuterium (mod)
i did some testing, now a few month in the past, while having wc in the world as i wanted to adjust the rocket speed to the changed gridspeed and it caused wc based rocket launchers to no longer work which is why i say it shouldnt be touched.
as it didnt happen without wc i am just avoiding touching any of the weapon options as long as wc is in the world and its also why i didnt report it in as i didnt know the whole section should be skipped if wc is in use.
All settings apply to the whole world and therefore everyone.
@Abisius Xarvenius Carbensius
Just for clarification:
The entire section regarding Weapon adjustments is skipped, when the WeaponCore mod is used in the same world. There is no risk involved here.
Also the UI section for "Weapons" will only display the Searchlight settings in this case, which is uncritical to adjust alongside WeaponCore.
as its worldspecific once a value has been changed, the world saved and reloaded on host side it applies to all that use that world.
though you should make sure that no other mod that wants to change the same thing takes a bad take on having stuff changed via this one.
for example:
- aerodynamics has no prob with speeds beein changed even though it has a speed change by itself.
- weaponcore takes it badly if you change weapon related values via this one as the settings from this one are changing stuff based on the vanilla weaponframework which gets replaced by weaponcore with the weaponcore weaponframework.
Entirely my fault.