Left 4 Dead 2

Left 4 Dead 2

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🩹 Fixed L4D1 Riotcop Version 2
   
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Infected: Common Infected
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5.612 MB
2020 年 11 月 3 日 上午 9:10
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🩹 Fixed L4D1 Riotcop Version 2

在 мяFunreal 的 2 个合集中
мяFunreal's Player/CI Mods
101 件物品
🩹 Prop Fix Collection 🩺
18 件物品
描述
Some of you might have noticed how the L4D1 Riotcop model wears Jimmy gibbs' decals.
Those are the censored "Low Violence" versions.
No idea how keeping the blood decal and swapping the "security" decals with race suit decals would censor anything.
Anyhow. i fixed it.

Look here for a version which removes all decals:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2276251053

By the way, the L4D1 Riotcop is not officially used.
I have been told its been added last minute as content for mappers. But there was no time left to fix it.
The green color is not a bug. Its a deliberate choice to have them green in L4D1 maps. Just like the L4D1 ceda personell do not have "Ceda" written on them.
The grey color is not included, you can download that here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2276357614
___
This item is not authorized for posting on Steam, except under the Steam account named мяFunreal; Steam id "funreal".
Redistribution and Modifications of this mod without explicit permission is prohibited.
22 条留言
ᴍ ᴀ ʀ ᴋ ʏ [ITA] 11 月 12 日 下午 3:13 
Fair enough, apologies!! I WAS gonna point that out too, didn't realize how long it went on and didn't wanna flood.
мяFunreal  [作者] 11 月 12 日 上午 9:11 
no. the maps navmesh decided where populations are used.
the population file just determines what ci spawn in the population.

just go ahead and swap the entire hospital population to riotcop and you will see him show up there, unless you didn't evenb pack the mod properly to begin with.

but i honestly don't want the comment section of this mod to turn into a debugging session.
ᴍ ᴀ ʀ ᴋ ʏ [ITA] 11 月 12 日 上午 8:35 
Just to clarify, in population.txt..?
мяFunreal  [作者] 11 月 12 日 上午 3:19 
No. I'm just saying if no maps use the population, they won't show up, and if you don't know where the population is used, you wouldn't find it either.

So you'd need to check where the population is that you want the riotcops to show up and modify that population.
ᴍ ᴀ ʀ ᴋ ʏ [ITA] 11 月 12 日 上午 1:49 
Made to use the population? So I'd have to mod the campaign itself?
мяFunreal  [作者] 11 月 11 日 下午 2:43 
that would be correct, yes.
But the maps also need to to be made to use the population. I don't know where specifically they use the c8m2 population. You can try outright only using riotcop, just to test.
ᴍ ᴀ ʀ ᴋ ʏ [ITA] 11 月 11 日 下午 2:01 
Like this, no?

}

c8m2
{
common_male01 15
common_male02 15
common_female01 15
common_police_male01 12
common_military_male01 10
common_worker_male01 10
common_male_suit 8
common_female01_suit 10
common_male_riot_l4d1 5
}

They add up to 100, but it still doesn't have him spawn anywhere.
ᴍ ᴀ ʀ ᴋ ʏ [ITA] 11 月 11 日 下午 1:12 
...Hhhuh....I see..
мяFunreal  [作者] 11 月 11 日 上午 4:03 
all the values in each population must add up to 100.
If you add one with a weight of 5, you must subtract a total of five from all others. Else the script won't be accepted.
ᴍ ᴀ ʀ ᴋ ʏ [ITA] 11 月 10 日 下午 9:12 
I was quick to give up alas. I edited population.txt and added "common_male_riot_l4d1 5" to all the campaign chapters I thought he'd fit nicely into but I guess that's not enough. Even tested it with 100 value to make sure I wasn't going crazy but he just won't spawn.