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VE Cryptoforge only adds 4 WorkGiver (scan, restart, fight cryptofreeze and work at cryptoforge), none of them is a task of Basic Worktype.
Here an easy way to check before blame a mod:
_Check with the mod alone (and its dependencies) to see if it's working as intended.
_If you suspect a mod conflict, check first without the mod you suspect.
_If you haven't idea which mod would conflict, try gradually with only a part of your modlist.
Anyway, again, I don't see how my mod could does what you think it does. There is no C# here, only lots of basic operations, no mystery.
RIMMSQOL is the mod to move theses unsupported workgivers in my modded worktypes.
You probably have a mod conflict, if not pleade link me a mod who acts like you tell me in an empty modlist.
But I see the thing like this:
1_ the player launch the new mod without issue
2_ he changes the settings, an issue appears
3_ he should get that it comes from what he did
The issue you describe is a game limitation, my mod is only xml based, I will not search to make it more complicated only to avoid dumb issue like that.
As for the "given up and grabbed a different mod", I don't care, I win nothing from sharing my mod, only made it for myself :)