边缘世界 RimWorld

边缘世界 RimWorld

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Some more jobs
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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3.344 MB
2020 年 10 月 1 日 下午 2:27
10 月 11 日 上午 1:33
42 项改动说明 ( 查看 )

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Some more jobs

在 Yoann 的 1 个合集中
Yoann's modlist
239 件物品
描述
Description
Some more jobs is a way to improve the work tab by splitting and reorganizing jobs and tasks to your liking, with extended settings.

You can choose:
  • the priority of any job (workType) and task (workGiver), to rearrange them
  • to split a job (and customize his name and vocabulary)
  • from which job a task is part (between his original job or a copy)
You also can choose to only use my Preset (turn off by default, it need to be applied from settings).

You can look the pictures of settings for a better understanding.

Supported mods
As Matsay said in comments, RIMMSQOL allows you to reassign the tasks (workGivers) of others mods to the jobs (workTypes) providen by my mod, without the need to wait a patch for these mods.

Known issues
Due to Rimworld's limitations, you may experience these two minor issues:
  • The jobs priorities can become disorganized when you add/remove a job (Worktype): You only need to check and correct the jobs priorities of your pawns. Or, to avoid the issue, change the mod settings only before a new game.
  • The mechanoids (Biotech) are not updated by the game: You need to manually replace (delete then spawn in dev mod) the mechanoids who should be affected by the mod settings you changed.
引用自 Imranfish
About the settings not being applied after a reboot, the one thing i know that causes this is Rocketman's cache which doesn't allow for dynamic patching. So you would need to clear the cache if you use that mod. That should no longer be an issue in 1.6 though.

And please, be careful to not assign task to a disabled job (or it will throw red error, and it's normal). Also, avoid using special characters (as &) to avoid errors.

Recommended mods



Take a look at my others mods, in particular Encounter Baby Animals.
热门讨论 查看全部(3)
8
2023 年 7 月 2 日 上午 8:50
Translation in German
einBetra
2
2023 年 9 月 13 日 下午 12:29
置顶: My Preset
Yoann
298 条留言
Yoann  [作者] 12 月 11 日 上午 1:00 
You can do it with RIMMSQOL as said in description, or you can make a patch by taking an example in 1.5/Patches/ModPatches, Shoo.xml should be not hard to understand
Reverie 12 月 10 日 下午 5:21 
This is a very cool mod idea :) Is there a way I could somehow add a patch for Dubs Hygiene? There are a few jobs there that would work better in Nurse than Doctor.
MiyaCrafter43 11 月 12 日 上午 9:21 
Ohh ok thanks, I've never done anything with replanting trees and don't have any DLC so I wasn't aware of those actions pawns can do 😅
Yoann  [作者] 11 月 12 日 上午 4:34 
GrowerSow is sowing crops or in pots, Replant is for replant the extracted trees, PlantSeed is to plant the seed of special trees (gauranlen, polux...).
MiyaCrafter43 11 月 12 日 上午 2:34 
I'm looking at the grow tab and I'm not sure what the difference between GrowerSow, Replant and PlantSeed do, could someone explain what all of these do? because I do not understand.
Yoann  [作者] 10 月 25 日 上午 6:46 
Please, double check your claim.
VE Cryptoforge only adds 4 WorkGiver (scan, restart, fight cryptofreeze and work at cryptoforge), none of them is a task of Basic Worktype.

Here an easy way to check before blame a mod:
_Check with the mod alone (and its dependencies) to see if it's working as intended.
_If you suspect a mod conflict, check first without the mod you suspect.
_If you haven't idea which mod would conflict, try gradually with only a part of your modlist.

Anyway, again, I don't see how my mod could does what you think it does. There is no C# here, only lots of basic operations, no mystery.
Lil Kitty Girl 10 月 24 日 下午 2:10 
The mod is cryptoforge quest from vanilla expanded, the scrap work type is a basic work type but seems to get yeeted.
Yoann  [作者] 10 月 23 日 下午 9:37 
You will have to give me an example, because I don't see how that could happens: The Worktypes keeps vanilla defs, so an unsupported mod should just acts like in vanilla, and add his workgivers in the worktypes...
RIMMSQOL is the mod to move theses unsupported workgivers in my modded worktypes.

You probably have a mod conflict, if not pleade link me a mod who acts like you tell me in an empty modlist.
Lil Kitty Girl 10 月 23 日 下午 6:49 
I dont think moded basic work types are handled properly. I think this mod causes any moded basic work types to never be included in basic
Yoann  [作者] 10 月 13 日 上午 7:58 
Ok, so I will add a warning about it in the description.

But I see the thing like this:
1_ the player launch the new mod without issue
2_ he changes the settings, an issue appears
3_ he should get that it comes from what he did

The issue you describe is a game limitation, my mod is only xml based, I will not search to make it more complicated only to avoid dumb issue like that.
As for the "given up and grabbed a different mod", I don't care, I win nothing from sharing my mod, only made it for myself :)