安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题

























You can change it after with a Rudder Kit.
This is due to a limitation of the game engine, maybe one day I'll find a solution.
[00:00:41]: [string "scripts/components/map.lua"]:762: attempt to index field 'walkableplatform' (a nil value)
LUA ERROR stack traceback:
scripts/components/map.lua:762 in (method) GetPlatformAtPoint (Lua) <755-768>
../mods/workshop-3435352667/postinit/package/map.lua:465 in (method) IsOceanAtPoint (Lua) <461-468>
../mods/workshop-3435352667/main/ocean_util.lua:55 in (global) IsOnOcean (Lua) <51-56>
../mods/workshop-3435352667/scripts/components/flotsamspawner.lua:70 in (method) CanSpawnFlotsam (Lua) <68-77>
(I had to truncate the stack trace due to char limit, I can send it to you whole if you need)
@rgranda33 @whoami @rgranda33