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You can change it after with a Rudder Kit.
This is due to a limitation of the game engine, maybe one day I'll find a solution.
[00:00:41]: [string "scripts/components/map.lua"]:762: attempt to index field 'walkableplatform' (a nil value)
LUA ERROR stack traceback:
scripts/components/map.lua:762 in (method) GetPlatformAtPoint (Lua) <755-768>
../mods/workshop-3435352667/postinit/package/map.lua:465 in (method) IsOceanAtPoint (Lua) <461-468>
../mods/workshop-3435352667/main/ocean_util.lua:55 in (global) IsOnOcean (Lua) <51-56>
../mods/workshop-3435352667/scripts/components/flotsamspawner.lua:70 in (method) CanSpawnFlotsam (Lua) <68-77>
(I had to truncate the stack trace due to char limit, I can send it to you whole if you need)
@rgranda33 @whoami @rgranda33
[00:02:21]: [string "scripts/components/map.lua"]:773: attempt to index field 'walkableplatform' (a nil value)
LUA ERROR stack traceback:
scripts/components/map.lua:773 in (method) GetNearestPlatformInDirection (Lua) <767-799>
scripts/components/locomotor.lua:1665 in (method) OnUpdate (Lua) <1417-1733>
scripts/update.lua:262 in () ? (Lua) <224-298>
I left the log in the discussion.
Is it possible to remove the Bridge if you placed it wrong?
Could you make a bigger bridge variant if possible (and more costly)? Maybe a elevated one, ore one that can be opened that other boats can pass under?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2170529260