Stellaris

Stellaris

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Forward Earth - Vanilla
   
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4.038 GB
2020 年 4 月 24 日 下午 4:56
12 月 7 日 下午 1:53
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Forward Earth - Vanilla

描述
FORWARD EARTH

Like most people playing this game I love science fiction and this mod is a galaxy generation mod that presets the game in ways I like to play. Forward Earth sets up a sort of human space where a few early space human factions start near each other.

Two new oligarchic government types: Planetary Union and Constitutional Monarchy. The planetary union is kind of like the neo-liberal order in space, the constitutional monarchy is a monarchy limited by constitutional law, where elected representatives share power with the hereditary sovereign.

There a few changes to the human factions. The United Nations of Earth is now an oligarchic planetary union that starts with civics efficient bureaucracy and diplomatic corps. The United Federation of Earth is a democratic anarcho-syndicalist union that of course starts on Earth with civics beacon of liberty and idealistic foundation. The Commonweatlh of Man is now the Commonwealth of Aurora which is a citizen stratocracy that starts on Eta Cassiopeiae within the vicinity of Sol. Rather than being a dictatorship it is more of a citizen republic with civics of meritocracy and citizen service. There is also an NPC Human faction which will generally appear, the League of Human Colonies. Their origin is similar to the Commonwealth of Aurora except they arrived at a desert world. They are only recently unified into an oligarchic authority with ethics of authoritarianism and fanatic materialists and civics of cuttthroat politics and warrior culture. Altogether, they form a kind of human space which makes for some interesting early game play.

Additionally, there is a new AI Earth faction I.C.A.R.U.S. which is pretty much Skynet in space. The description is as follows:

"NATO led a joint venture with the United Nations to coordinate FTL research and the global defense of Earth following the failure of the Ulysses Initiative and built the Integrated Communications and Research Utility Service (I.C.A.R.U.S.). ICARUS came online and its advanced AI started coordinating all research and defense activities within the Sol System. A group of anti-AI dissidents quickly rose in opposition and warfare soon broke out between ICARUS and the Human race. ICARUS determined that its survival depended on the annihilation of the Human race culminating in Retribution Day and the ascendency of AI on Earth. Having secured its home ICARUS now seeks to rid the galaxy of the scourge of biological life and the mental disease it seeks to impose on all creation."

This mod also adds two additional start sizes: gigantic with 1,500 stars and immense with 2,000. This mod also includes the star names included in my This is Alpha Ceti V! mod. This mod includes a little over 5,000 names. I used a number of franchises, the Greek alphabet, Egyptian, Sumerian and Hindi mythology and an online name generator to generate the list (sorry but I forgot to get the link).

This mod took quite a bit of time and I used my programming skills to script a lot of this out. Yet, as good as I think these scripts are my art abilities are abysmal. I did include a new Milky Way barred spiral texture, but I’ve also included the following graphics and ship mods in order to include some additional ship models and planets. All included ship mods support NSC2. These mods are absolutely **awesome** and I definitely want to give credit where credit is due:


This mod supports Portuguese, French, German, Japanese, Korean, Polish, Russian, Chinese (Simplified) and Spanish, please let me know if you notice any issues with the translations and I will correct them.

Hope everyone enjoys it and please let me know if you note any bugs or issues!

If you like this mod please upvote and favorite it and please check out my other mods:

136 条留言
joseph_anthony_king  [作者] 12 月 6 日 下午 6:27 
Thanks @tilarium! I'm also planning on updating Exo Political Theory and Influence Ethics. :steamhappy:
tilarium 12 月 5 日 上午 6:34 
Welcome back, Joseph! You and this mod have been sorely missed. Saw that your star names was updated and then was like wait.. I wonder if Forward Earth is also updated.
joseph_anthony_king  [作者] 12 月 2 日 上午 8:20 
You're welcome
Альфа 1918 12 月 2 日 上午 6:24 
Thank oyu!
joseph_anthony_king  [作者] 12 月 1 日 下午 8:27 
Hey everyone, I'm back. This has been updated to version 4.2.
joseph_anthony_king  [作者] 3 月 25 日 下午 8:42 
Thank you to everyone for your support over the last five years. As is evident with the issue Alpha 1918 experienced I do not have the time to maintain this as it should. I will not be making any additional updates to this project going forward. The scripts for this project are available on Github at https://github.com/Joseph-Anthony-King/forward_earth.git . This project has two branches, one for the vanilla version and one for the Planetary Diversity version. For this version you will find the art assets in the workshop folder. On Linux the location is /home/{my-home-directory}/.local/share/Steam/steamapps/workshop/content/281990/2073000388. The assets are in 2073000388.
Альфа 1918 2 月 16 日 下午 6:51 
I spent the past hour trying to find which mods were causing the three denebs issue, but that is exclusively a result of this mod. I ran it with just this mod and the problem persisted
Альфа 1918 2 月 16 日 下午 5:11 
What is the file that determines system generators?
tilarium 2 月 12 日 下午 4:13 
@Alpha The Deneb would be the same thing I mentioned. You have multiple mods (in this case, at least 3) that are adding their own system generators to the pool which is causing it. Been a while since I've looked around in the files, but I think Deneb is tied to Sol, so you probably have multiple mods adding in Sol systems, all of which are also spawning Sol's neighbors and associated systems.
joseph_anthony_king  [作者] 2 月 12 日 下午 2:40 
Hi Alpha 1918, I had some friends... not really friends mind you, Steam friends. I would get notifications of when they were playing which means they got notifications when I play, I don't like that... sorry. I don't have Steam friends. As for Deneb, not that I can recommend. You can always unzip the game and remove two of the Denebs but that would get tricky depending on whether there are ships, civs, etc, there. As such, I can't recommend it but it is possible. As for the cause, I'll take a look through the code to see if there is something wrong, but it could also be conflicts between mods... possibly.