Total War: ATTILA

Total War: ATTILA

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BRAN ATTILA CAMPAIGN AI
   
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标签: mod, Campaign
文件大小
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2.046 MB
2020 年 1 月 22 日 下午 5:38
7 月 11 日 下午 11:21
73 项改动说明 ( 查看 )

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BRAN ATTILA CAMPAIGN AI

描述
New Campaign Ai behaviors that includes more aggressive and expansionist factions that will ATTACK!. Ai factions will DEFEND regions and capitals better and HELP allies more. Ai factions will occupy settlements. Less razing and more colonizing and resettling. More field battles and tougher settlements. Diplomatic behaviors changes are that factions allied with you will be more likely to make treaties with your allies too. Ai should build bigger armies and construct buildings more. Army reinforcement range has been increased by 50%. Better balance of field battles vs small settlement battles. Ambush and Raid stances more effective. More defensive deployables in Fortified stance. Religion has a bigger impact on public order. New campaign movement modifiers through different types of terrain.These changes will make for a far more DYNAMIC campaign

Recommended Difficulty is HARD.

This was made by request for people that enjoyed my campaign AI sub mod for the Medieval 1212 AD mod. This has basically all the same stats from those sub mods. Enjoy!

BRAN ATTILA BATTLE AI
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1977075459

SUPER SLAUGHTER VERSION: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2245438778
FALL OF THE EAGLES VERSION: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2479539612

RECOMMENDED MODS: (Load BEFORE main mod):

IMMERSIVE TRAITS OVERHAUL: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1482128346&searchtext=traits

STAND ALONE SUPPLY SYSTEM: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1394466763

UNOFFICAL ATTILA COMMUNITY PATCH: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1513074313

RENOVATED ROMAN CITIES: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2281298978

RENOVATED BARBARIAN CITIES: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2445170284&searchtext=

CHAMPLOO UNITS: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=544639918&searchtext=

ROMANI UNITS: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1310207928&searchtext=

AUM UNITS: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=395693939&searchtext=ADDITIONAL+UNITS
热门讨论 查看全部(1)
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2022 年 8 月 7 日 下午 1:29
Testing and documentation
Sheph
131 条留言
Mady 8 月 15 日 上午 11:14 
Question about table "campaign_ai_manager_behaviour_junctions".
You use keys (column Behavior) which not present in vanilla (both in AKit and data.pack) ...and I use them too :-)
But I think - that not working.
For example: MARRIAGE_BEHAVIOUR, PROTECT_ALLIES etc.
John Berserker 8 月 3 日 下午 11:46 
why all building Maintenance cost is -2, bugs?
Mingles 7 月 12 日 下午 8:33 
sweet, thank you.
BRAN MAC BORN  [作者] 7 月 12 日 下午 6:24 
MIngles it should work with that ..just load this first.
Mingles 7 月 12 日 上午 8:22 
could you do one for AoJ 555?
BRAN MAC BORN  [作者] 7 月 11 日 下午 11:23 
Updated.
Blitz 7 月 11 日 下午 1:26 
(just to add, it feels like the superslaughter mod's economy is easier because at least the incomes are also increased... and it makes a harder economy, as in the mod's description)
Blitz 7 月 11 日 下午 1:23 
Hi thanks a lot for all the work! However, all the buildings cost more than 10k... Is it the way it is supposed to work? Indeed, nothing is written like "harder economy" in the mod's description. Personnaly I feel like it makes the game unplayable... (which is a bit sad because it is perfect for every other aspects)
BRAN MAC BORN  [作者] 2024 年 10 月 6 日 下午 11:41 
of course
Uhtred866 2024 年 10 月 6 日 上午 7:47 
This mod seems interesting, but I saw that the Sassanids get 27 Paighan Bands plus a host of other Units as garrison in max level settlements... is this intended? Does the AI even attack settlements if all the garrisons are this big?