安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题












Thank you!
I started a game with all the pre-frontier DLC and my mod, using the Autoplay mod, and it works fine for 200+ turns.
Hopefully it's an issue that Firaxis can fix, because without errors recorded in the logs it would be quite difficult and time consuming to find out the cause of the crashing. One way to go about this would be to remove bits of code until there's no more crashing and then try to ísolate the specific changes/code that seems to be causing the issue.
I would invite anyone willing to test this, and if they'd like they could upload their version(s) of the mod and I'd link to it from this page. In fact, feel free to use any of my code for any mod project you'd like. I mean, this mod started out with Dunklosteus' code and expanded upon it.
The issue could be caused by another mod though. You could upload your "database.log" and "modding.log" files to Civfanatics (link above) if you want me to take a look.